Category: Uncategorized

THE BEST TWO PLAYER GAMES WITH A STANDARD DECK OF CARDS

THE BEST TWO PLAYER GAMES WITH A STANDARD DECK OF CARDS

Top Traditional Card Games For Just Two Players

One of the best uses for playing cards is … for playing card games. This primary usage explains why playing cards spread rapidly throughout Europe after they first arrived there in the late 14th century. Add gambling to the mix, and you get a winning catalyst. Over the centuries that have elapsed since then, we’ve learned a lot of secondary uses for playing cards, like card magic and cardistry. But card games continue to be as popular as ever. Casual poker tournaments are found around the world, and the game is even played professionally, receiving television coverage. While classic card games like Bridge may be waning in popularity, at least as far as the everyday person is concerned, over the last century many wonderful new card games have emerged and added to the diverse options for playing a game with a traditional deck of cards. The choices are many: classic trick-taking games like Pinochle or Whist, modern trick-taking games like Hearts or Spades, partnership games like Canasta or 500, social games like President or Palace, and children’s games like Slap Jack or Go Fish.

But what about if you only have two players? In reality, most of us find ourselves with exactly two players, especially if you are looking to play a game with your significant other, or with a friend. Suddenly the options become more limited. A lot of card games can be played with two players, like Canasta. But in many instances the game experience is inferior to the same game played with more people at the table. Fortunately there are a lot of fantastic card games that are terrific with exactly two players.

Here is a carefully curated list of popular two-player games played with standard playing cards. I have focused on traditional games that have already proven themselves, and focused especially on games that are most loved and well-known. Although there are some contemporary two-player card games that are very good, these still need to stand the test of time. I’ve consulted a lot of sources in making this list, and have also drawn on my own extensive experience in playing card games. But it is a subjective choice, so I’ve included a longer list of “Honorable Mentions” at the end, as well as a “What next” section following each game, to point to other strong contenders that are worth looking at. To keep things simple, games are listed in alphabetical order. So find yourself a friend or companion, grab a deck of cards, and see what fun can be had playing one of these fantastic two-player card games!

Cribbage

Cribbage is instantly recognizable due to the iconic board used for scoring. It’s a classic card game that goes back to the 1600s, and despite some quirky rules, is easily my most played two player game of all time. How it works: You each get a starting hand of six cards, from which you both select two cards that are put face-down into a “crib” that will be revealed at the end of the hand. You play cards in turn, keeping a running total of what their combined value is, until you can’t play more cards without going over 31, at which point the cumulative count starts over. During this process, you score points for things like bringing the count to 15 or 31, as well as combinations of cards like pairs and triples of the same value, or runs with three or more cards of consecutive values. After you’ve both played your hand, a random “cut card” is added to your hand and you each score points for similar combinations, and one player also earns the points in the “crib”. The goal is to be the first player to score 121. [VideoHow to play] What’s good about it: Cribbage, let me count the ways that I love thee. In fact, in another article I suggested twenty reasons why Cribbage is a great game. It is a little quirky, and you’ll probably need the help of an app or some “how to play” videos to learn the rules. But it has the perfect mix of decision making and luck, which ensures it is rewarding and yet casual. Much of the tactics and strategy revolves around what two cards to choose for the crib, and how to play the four cards in your hand, taking advantage of probability and anticipating likely plays from your opponent based on what he’s played. The asymmetry of game turns, the race-like feel and multiple mini-battles, the perfect mix of luck and skill, the myriad of point-scoring combinations – there’s so much to love about this game once you’ve got over the initial barrier of learning it. What next: There’s nothing that is really remotely like Cribbage, but you might try two solitaire versions that are both good: Cribbage Squares, and Cribbage Solitaire. If it’s forming scoring combinations in sets and sequences that you enjoy, then take a look at David Parlett’s Abstrac, which is one of his most popular original games.

German Whist

German Whist is the first example of a trick-taking game on this list, a popular genre where game-play revolves around everyone playing a card, and the “trick” going to the person who played the highest valued card. Also called Honeymoon Whist due to its suitability for two players, German Whist is in the tradition of the classic Whist. How it works: The initial face-up card of the stock determines the trump suit for the hand. You each get a hand of 13 cards, and in turns play a card to decide who wins the top card of the stock, which is always kept face-up, while the loser of a trick gets the face-down card underneath it. In that way both players each get a replacement card each trick, with the winner leading the next trick. Once the stock is depleted, you play out your hand of 13 cards, and the person who gets the most tricks from these 13 tricks wins the game. [VideoHow to play] What’s good about it: Most trick-taking games require at least three or more people to work well, but German Whist is a rare exception that works perfectly with just two players. Games play very quickly, and hand management is very important as you try to set up a strong hand for the final 13 tricks that will determine the winner. You’re constantly working with partial information, because although you know the top card you are both playing for, the face-down card below it that goes to the loser could be an unknown power card or a dud. So there’s a definite element of luck, and yet there’s significant decisions to make that allow real room for skill, especially if you try to remember what cards have been played and which ones remain in the game. What next: David Parlett’s Duck Soup is a very fun variation of German Whist that adds some thematic flavour and novel twists, which make it stand up well as a good game in its own right. Other solid trick-taking games for two players are suggested below under Le Truc (a bluffing game) and under Schnapsen (a more calculating game). Honeymoon Bridge and Bridgette are other options, but these are both two-handed Bridge variants that require considerable investment into the game, just like their ancestor Bridge itself. For three or more players, Knock-out Whist is an excellent casual choice that scratches a similar itch to German Whist.

Gin Rummy

Gin Rummy is the king of the large number of Rummy games, at least when playing with just two players. The core concept of Rummy involves you drawing and discarding cards, while you try to create “melds” that consist of cards of matching values (a “set”) or of consecutive values (a “run”). Gin Rummy originated in the first half of the twentieth century under the name Poker Gin or Gin Poker, and became a craze after it was popularized by celebrities in Broadway and Hollywood. How it works: Players each receive a hand of ten cards, and the object is to collect sets and runs. On your turn you take the top face-up card from the discard pile, or the top face-down card from the draw pile. Unlike most other forms of Rummy, in Gin Rummy you keep melds in your hand until the end of a hand, which is triggered by a player “knocking”. You earn points for the completed sets and runs in your hand, with cards worth their value and court cards worth 10. The aim is to achieve a certain score over multiple rounds. There are many minor variations to the gameplay, such as adjustments to the number of starting cards. [VideoHow to play] What’s good about it: This is a terrific two player game that has stood the test of time well, and many people would consider it to be one of the top games on this list. The fact that it could be paused and continued at any point made it perfect for actors killing time while waiting for their cue to come on stage, which accounts for some of its popularity. There’s constant tension because you don’t really know how close your opponent is to laying down his hand. Meanwhile you’re waiting for the right cards to come around, which can produce jubilation or frustration, depending on what you draw. The game is very easy to learn and play, and still holds up well today. What next: Basic Rummy is also popular. There are some excellent thematic Rummy games published commercially that are fun for two players, such as the Mystery Rummy series by Mike Fitzgerald. The Rummy inspired Canasta became a real hit in the 1950s, and while it’s best as a partnership game for four players, there are two player variations that some people enjoy a lot.

External image

Golf

Golf is one of the more casual and lighter games on this list. Its name reflects the fact that it is often played as nine “holes”, with the aim of getting the lowest cumulative score. How it works: Each of you is dealt six random cards that you play face-down into a grid consisting of two rows of three cards. You each turn two cards face-up to begin, and the aim is to have the lowest total value of cards visible by the time all cards are face-up. Matching cards of the same value in a column cancel each out, while Kings count as zero, and 2s as minus points (a good thing!). On your turn you take the top card of the face-up draw pile (or the top card of the face-up discard pile), and either discard it or use it to replace one of the cards in your grid, thus sending that card to the top of the discard pile. Lots of gameplay variants exist, but start by looking up six-card Golf. [VideoHow to play] What’s good about it: As the game progresses, you’re trying to minimize the face-up points in your 3×2 grid, but discarding a card always has the risk that it could help your opponent. So at times you have to take your chances, hoping that getting a matching card will cancel out some high valued cards in your grid. But there’s always an element of press-your-luck, because the end of each hand is triggered when one player has all six of their cards face up, which effectively functions as a timer that you can use in your favour or that works against you. You also have to be careful that whatever you discard doesn’t help out your opponent, and sometimes you’ll play a card only to realize that what you gave up was even better. It’s a very light game full of moments of both angst and frustration, as well as lucky draws and triumph.

GOPS

GOPS owes its name to an acronym, which stands for “Game Of Pure Strategy”, since it is billed as being a game without any luck. It uses just three suits from a standard deck. How it works: You remove all 13 Diamond cards, which are shuffled and revealed one at a time, and are up for bid. Each of you gets another suit (e.g. Clubs or Spades) which functions as your hand, and which you’ll select a card from to bid for whichever Diamond is currently up for auction. You simultaneously reveal your chosen card, and whoever played the highest gets the Diamond currently on offer. A tie is resolved by revealing the next Diamond and playing another card from your hand to win both it and the previous one. Diamonds won count as points corresponding to their value (Aces count as 1, Jacks count as 11, Queens as 12, and Kings as 13), and the aim is to get the highest cumulative score from the Diamonds you win. [VideoHow to play] What’s good about it: GOPS arguably distils trick-taking to its basic essence, although it could equally be considered a game of bidding and bluffing. The fun lies in trying to outguess your opponent, e.g. if you think that he’s going to concede a trick by playing a low valued card, perhaps you can save your better cards for later in the hand by trying to win the Diamond currently up for auction with a relatively low valued card. And the further into the game you get, the more information you have to work with, both about how your opponent plays, and more importantly about the cards remaining. The entire game is all said and done after playing just 13 cards, so it’s over before you realize it. Let’s play again! What next: Definitely try taking your bluffing to the next level by trying Le Truc, which is the next entry on this list.

Le Truc

Le Truc is descended from the much simpler English bluffing game Put. While it is related to the Spanish Truc (best enjoyed with four players as a partnership game), Le Truc is the French form of the game that goes back to the 19th century. Sid Sackson helped popularize it by including it in his book Gamut of Games. Remove 2s through 6s from a full deck to play, because it uses a 32 card deck with a somewhat unorthodox ranking of values. How it works: Suits don’t matter at all in this simple trick-taking game. You each get three cards that you’ll use for only three tricks, each of which goes to the highest card played, and tied tricks going to whoever wins the next trick. Winning the hand requires winning two out of three tricks, and earns a point, and the goal is to be the first player to 12 points. But the genius is that before playing a card you can propose to increase the amount of points that the current hand is worth; your opponent can fold and concede rather than increase the stakes. To prevent too much luck, the person leading can also propose a redeal before the first card played. What’s good about it: Le Truc has to be one of the ultimate bluffing games, because it’s amazing how much bluffing it packs into the play of just three cards. In fact, it’s all about the bluffing, because it can happen that a player concedes with hardly any cards played. Even the proposal to redeal can be a bluff to disguise a strong hand. Much of the game-play happens in the mind, because when folding, neither player reveals their unplayed cards. If you like bluffing, this is sheer brilliance! What nextPut has a similar feel to Le Truc, but is much simpler. For a next step, you really should head next to Watten, a classic trick-taking game usually played with four players in partnerships, but also spoken of highly when played with just two players. Some describe it as having much in common with Le Truc, but with some additional complications and aspects to think about.

Schnapsen

Schnapsen is the national card game of Austria, and continues to be a popular game in Europe and around the world. This is one of the more challenging games on this list, both in terms of rules and gameplay, but it’s well worth the effort to learn. Like Le Truc, it’s a trick taking game that has a long history, and uses a stripped deck, in this case only 20 cards. Sixty Six is basically a variant with only some minor differences, the main one being that it uses a 24 card deck, with a player hand size of six instead of five cards. How it works: You deal out half the deck to the players, each getting a hand of five (Schnapsen) or six cards (Sixty Six). The other half of the deck becomes the stock, and one card is turned up to determine the trump suit. In the initial phase of the game you don’t need to follow suit, but once a player decides to close the stock, you must follow suit from then on. The basic idea is to capture point-scoring cards in tricks. A special feature of the game-play is how points are scored for King-Queen pairs, called “marriages”. The goal is to be the first player to 66 points, hence the name of the game. [VideoHow to play] What’s good about it: This is the third trick-taking game on this list. Le Truc is the lightest of the bunch and full of bluffing, German Whist strikes a good balance between luck and skill, and Schnapsen is by far the most serious of the lot. As far as two-player tricking games go, it is arguably the very best there is, in terms of how much depth and variety it affords with so few cards. There are some rule variations, and it can be a bit knacky to play well, given how important each decision is. Card counting is critical, and there’s scope for real skill. Deciding when to close the stock involves a real risk and adds significant tension to the game. What next: Other more serious trick-taking games that are good with two players, in order from more accessible to more challenging and skilful, are: Briscola (perhaps better with more players, but still well worthwhile with just two), Ecarte (a good two-player alternative for fans of Euchre), Bezique (a Pinochle style game), Klabberjass (also called Clob), and Piquet (has some complications, but is quite deep).

Scopa

Scopa is a classic Italian card game that shines with just two players, although its four player partnership version (Scopone) is also excellent. Variations are popular in countries like Argentina and Brazil. Scopa is considered a “fishing” game, which represents a mechanism where you match a card in your hand with one or more face-up cards on the table. Cassino is like Scopa but increases complexity and tactics. How it works: You use a 40-card deck stripped of the courts, with cards Ace through 10 each worth their numbered value. Four cards begin face up in a central pool, and both of you start with a three card hand, which is replenished from the stock after you’ve both exhausted your hands. You use the cards in hand to “capture” cards from the pool, either by capturing a card of that matches the value as the one you play, or by cards that add up to its value. At the end of a hand, you earn a point for four categories: most cards, most diamonds, most 7s (the actual rule here is a bit more complex), and 7 of diamonds. You get bonus points during play if you “sweep” (= scopa) cards on the table to clear the pool. The first player to score 13 points over several hands is the winner. [VideoHow to play] What’s good about it: This is an enormously satisfying to play, and relies on a mechanic that most people don’t have experience with, giving it a very different feel from more common trick-taking games. Captures should never be done on auto-pilot, because you need to be careful not to set-up your opponent for a free “scopa”. Achieving a scopa can be a real highlight of the gameplay, and the chance of this happening helps keep games lively and suspenseful. Keeping track of cards played will also help you make better decisions. Scopa still falls into the casual category, but there’s enough going on that makes it rewarding to play as well. Playing it with an Italian 40-card deck adds authenticity, but it works equally well with a stripped down French-suited deck.

Spit!

Spit! is sometimes called by the alternative name Speed, but strictly speaking Speed is a game with different rules. But they are closely related, and the alternative name captures the essence of both games. This is a very high energy game that dispenses with player turns, and sees both players simultaneously playing cards as quickly as they can. It’s especially great for younger players. How it works: You deal the deck evenly into two halves, one for each player. You each get a starting tableau of five piles consisting one to five cards respectively, with the top card of each turned face-up. Your remaining cards form your personal “Spit” pile. On the count of “1, 2, 3, Spit” you both play a card from your Spit pile onto the center of the table, and from this point the game goes into crazy mode, as you simultaneously play cards from your tableau that are one higher or lower on these two cards in real time, ignoring suits. If you both get stuck, you resume gameplay by simultaneously playing a new card from your Spit piles. Once someone’s tableau is exhausted, you both slap the two pile you think is smallest, which is then shuffled with your remaining cards to become your new Spit pile. The entire process is repeated multiple times, and the aim is to be the first to get rid of all your cards. [VideoHow to play] What’s good about it: Spit! is easy to learn, making it ideal for children and families, or even as a casual game between friends who enjoy quick gameplay and trash talking. You’ll need lightning reflexes to play well, and that’s exactly a big part of its charm. To prevent things being too chaotic, it’s customary to insist that you may only use one hand when playing. Sometimes you’ll be playing card after card, but there will be moments where you get stuck, and you’re just waiting for your opponent to lay down the card you need so that you can play one of yours. What nextSpeed is a very closely related variation, a key difference being that instead of having five rows of piles, you work with a hand of five cards. If you enjoy real time games like this, Nertz is essential, but the frenzy of its fast-paced gameplay is best enjoyed with more players.

Spite and Malice

Spite and Malice can handle up to five players, but is at its best with just two. Like Spit!, it’s well suited to playing with children as well. It descended from the 19th century two-player game Russian Bank (Crapette), which in turn is a more complex derivative of Double Solitaire (also known as Double Klondike). Also called Cat and Mouse, Spite and Malice well known to many people via its commercially produced variation Skip-Bo. How it works: Using two decks, this is effectively a competitive form of classic solitaire (patience). You each get a pile of 20 face-down cards, with the top card always face-up. The goal is to be the first player to work through this pile. On your turn you first draw (or replenish) a hand of five cards, and then play or move cards into one of two areas: shared building piles that build up from Ace through Queen (suits are irrelevant), playing cards from your face-down pile whenever you can; or four personal discard piles. Kings are wild and can represent any valued card. Depending on the desired game length, you can deal ess or more cards to each player at the start of the game. Quite a number of different variations of game-play exist. [VideoHow to play] What’s good about it: There’s something addictive and satisfying about the classic Klondike Solitaire, and this does a good job of simplifying it significantly, and turning it into a competitive game. Other attempts to turn Klondike into a multiplayer game, such as this game’s simpler ancestor Double Solitaire (Double Klondike), are not nearly as satisfying. Spite and Malice is easy to learn and play, and there are moments where you can play many cards in succession, making rapid progress through your starting pile. Careful use of Kings and of your discard pile adds some room for strategy, but there’s always the tension of needing to draw the right cards. Yet there’s good interaction, because a card your opponent plays to a shared foundation pile may just be what you need to unleash a series of cards on your way to victory. What next: Spite and Malice has turn-based play, but ramp up the energy level in the competitive patience style game Nertz (also known as “Racing Demon” or “Pounce”, and published commercially as Dutch Blitz or Ligretto), which is a competitive multiplayer solitaire game where all players play simultaneously in real time. It also introduces more skill because your personal discard piles become a tableau where you can arrange cards downward by alternating colours, just like in Klondike Solitaire. While Nertz can be played with just two players, it is admittedly at its best when played with more players. Kings in the Corner is another game that offers somewhat of the feel of classic solitaire in how cards are built.

Honorable Mentions

Many other great candidates could have made a list like this, and I’ve already mentioned some under the “What next” sections. Here are some other good two player card games worth trying if you want to explore further. Trick-taking games One of the most popular families of card games, trick-takers are games where each player has a hand of cards, and in turns plays a card following the suit played by the first player, with the winner of the suit winning the trick. Trump suits and point cards can add extra elements of interest to game-play. ● Bezique – A classic trick-taking game for two players from France that was all the rage in the early 20th century, and bearing some resemblance to the two player version of the popular American game Pinochle. ● Briscola – An Italian trick-taking game using a 40 card deck, where you’re playing tricks (without needing to follow suit) from a three card hand to win point-scoring cards. It’s better with more players, but still an excellent game for just two, and is easy to learn and play. ● Ecarte – An excellent two player only game of French origin that has a lot of resemblance to its close cousin, the popular partnership game Euchre. Climbing games Climbing games are a type of shedding game, where the objective usually is to be the first to empty your hand of cards, sometimes earning points for cards captured by playing the highest ranked cards. Multiplayer climbing games like PresidentTien Lien, and Big Two are very popular, but some good two-player climbing games also exist. ● Dickory – A lighter two player climbing game of recent origin, that was specifically created to fill a gap in this niche. ● Durak – Usually played with four but also good with two, this popular and fun Russian game has the aim of not being the player left with all the cards. ● Haggis – A climbing game designed just for 2-3 players, and a highly acclaimed game that has proven very popular with serious boardgamers. Rummy and Fishing games Gin Rummy and Scopa are already on the list above, but many great card games are related to these two archetypes, including several that also work well for two players. ● Cassino – A fishing game where you capture face-up cards in a common pool by playing matching cards from your hand, and a more tactical game that is a good step up from Scopa. ● Canasta – Normally best as a partnership game for four players, this Rummy style game from the 1950s has a good two player variation enjoyed by many. ● Rummy – The granddaddy of the many Rummy games, straight Rummy caters for 2-4 players and is a melding game much like its popular descendant Gin Rummy. Instead of waiting till your hand only consists of sets or runs, on your turn you can meld and optionally lay off on opponent’s melds.

Children’s games Some classic kid’s games like Go Fish and Old Maid aren’t ideal with just two players, but the following all work well as two player games, although some of these tend to be very simple games that will only amuse younger children. ● Crazy Eights – The game that UNO derived from. The objective is to be the first to get rid of all your cards by matching the number or suit of the previously played card, while certain cards have special abilities like Skip or Draw Two. ● James Bond – A more recent children’s game that is growing in popularity, also called Atlantis or Chanhassen. You’re trying to be the first to collect a set of four matching cards by exchanging cards with four face-up cards in the middle. ● Slapjack – Try to be the player with the most cards, by being quickest to slap the pile and get all its cards each time a Jack is played. It’s somewhat similar in feel to Snap, and easier to play than the related game Egyptian Ratscrew, which is best with more players. ● War – An entirely luck-based game but still very popular with kids, where players simultaneously turn up cards, and have a “war” each time they play cards of the same value, with the cards going to the player who then plays a higher card. Combat games These combat games are more contemporary titles that use cards in unorthodox ways, to attack or defend against other players, in a manner reminiscent of the gameplay from popular trading games like Magic the Gathering and Yu-Gi-Oh. ● Cuttle – A surprisingly quick and satisfying game where the goal is to be the first to 21 or more points in cards on your side of the table. ● Dueling Nobles – Somewhat math heavy, this is an innovative game that uses cards, tokens, and dice, and was also inspired by trading games. ● Regicide – A cooperative fantasy themed game designed for a regular deck. It has become a huge underground hit in the boardgame community, and has great potential. Wild cards Games in this category are lesser known titles that are a little more off the beaten path, and yet have proven to be very rewarding to those who have taken the time to learn and play them. ● Kings in the Corner – You’re trying to be the first to get rid of all your cards by playing them in a solitaire-style layout, with eight piles that build outwards with alternating red and black cards in descending order. For a more traditional solitaire fix in a two player game, try Double Solitaire. ● Lamarckian Poker – A fun filler for 2-6 players about evolving the best Poker hand. This blind bidding and drafting game was first issued as part of the excellent Poker Suite from Cheapass Games. ● Sedma – An out-of-the-ordinary trick taking game recommended by David Parlett, and originating from Eastern Europe, where a card can only be beaten by a card of equal value or by a seven. ● Twenty – An interesting adding game where you must either draw a card, or play cards adding to the total of 1, then 2, and so on until 20. If you like arithmetic games of this sort, then David Parlett’s games Give or Take and Dracula are also worth trying.

You won’t always be able to find a group willing to play your favourite multiplayer card game, and sometimes it’s just you and a partner. But as you can see, if you’re looking for a two player game with a standard deck of playing cards, there are plenty of fantastic options, including the personalization route. Consider bringing to life your own two-player card game or designing the perfect playing card back with standard faces at shuffledink.com.

So what are you waiting for? Grab your favourite deck of cards, and grab your lover, your brother, your friend, your colleague, your neighbour, or anyone willing to join you, and get playing!

About the writer: EndersGame is a well-known reviewer of board games and playing cards. He loves card games, card magic, and collecting playing cards. This article first appeared on PlayingCardDecks.com here.

THE ULTIMATE GUIDE TO CARDSTOCK WITH TAROT READER LISA PAPEZ

Ultimate guide to cardstock with Lisa Papez

Download the printable reference guide here.

We offer a special thank you to YouTube content creator & tarot reader Lisa Papez for asking Shuffled Ink to be a part of her incredible project, The Ultimate Guide to Cardstock.

The mind behind the guide shares several factors to consider when designing or collecting a deck of cards. This includes card size, paper type, core, weight and thickness, finish and decorative touches.

GOLDEN RULES FOR MAGIC THAT EVERY BEGINNER SHOULD KNOW

custom-designed playing cards for magicians It may surprise you to know what group of people purchases the largest number of decks of playing cards. It’s not collectors, but magicians. But the good news is that you don’t have to be a magician to perform card magic. Everyone who owns a deck of cards can give it a go.And when learning card magic, or any magic for that matter, it’s important to realize that your goal should not just to be successful. Of course everyone wants to be a success. But when you’re performing magic, you’re part of an ancient art-form that has a long history, and an unwritten code of ethics. You probably already know the often quoted adage “A magician never reveals his secrets“. There’s much truth to that, but without further qualification it can get us thinking wrongly about magic. In fact many magicians reveal their secrets all the time. You only need to look at the wide range of books and DVDs produced by professional magicians, which anyone can buy! And we’re glad that magicians make these resources available to us in this way. Their aim isn’t just to tell you how magic is done, but to share their secrets with fellow practitioners of the art. And they want to promote this art form and ensure that it continues to grow so that future generations can also enjoy it.But it is important for us to realize that when we learn and practice magic, we need to promote magic as an art form. Because in the long run, hurting magic will also hurt ourselves and the people we are performing our magic too. Official magic organizations like The International Brotherhood of Magicians and The Society of American Magicians have even issued ethics statements about this. These prescribe how their members must deal with secrecy. They also cover other issues like intellectual property, commercial rights, and humane treatment of animals.You don’t need to be a member of an organization to think about the unwritten rules of magic. That’s good for everyone involved in performing magic to consider, whether you are a professional or just a hobbyist having fun with your deck of custom playing cards. I began thinking about this when introducing some young teenagers to magic recently, and was teaching them some tricks. What guidelines and advice should I give them about how to approach magic, both as an art-form, and to enhance their own development? There’s no official and globally accepted code for magicians, but here is my attempt to suggest some Golden Rules for Magic. These relate both to the ethics of magic, but also include tips to help improve your magic so that you can perform in a way worthy of this noble art form.

1. Never tell the secret

Most people asking you to show them how a trick is done are merely curious. But this curiosity and amazement is exactly what makes magic so powerful and astonishing! If you tell them the secret, the mystery of the magic will be gone, and whatever sense of astonishment they felt will quickly deflate. “Oh, is that all? That’s easy!” No matter how much they beg, don’t give in to the temptation to share the methods of what you’ve performed. Even if it’s a close friend or family member! Otherwise you will shatter the illusion and destroy the magic. Note that this rule doesn’t count if you are sharing magic with a fellow magician to help each other learn and improve. Just be sure that someone is genuinely interested in performing magic, and not wanting to know how a trick is done.

2. Never repeat the same trick for the same audience

The reason for this is obvious: if your audience has already seen your trick, then they know what is going to happen. You’ve lost the key element of surprise, and any misdirection that may be important to accomplishing your method will be lost. When this happens, there’s a real danger they will figure out how the trick is done. If people do ask you to perform something again, take it as a compliment: they are enjoying your magic! What’s more, it’s a great opportunity to show another trick. A perfect follow up for a request to see something again is to say: “Let me show you something else” and then go into another trick.

3. Don’t announce the end result in advance

This rule follows from the previous one. In most cases the reason people ask to see something again is not because they want to repeat that feeling of astonishment. Instead, they want to deconstruct the magic and figure out the method. For the same reason there is a much greater chance your audience will uncover the method if you tell them in advance what will happen. Keep things surprising, and use this surprise as a weapon to make the final outcome all the more astonishing and amazing.

4. Practice, practice, practice!

There are few things more painful to watch than a poorly performed magic trick. Unfortunately, there’s a good reason why many high school magicians are seen as nerds. Often it’s because they are more wrapped up in their tricks than in entertaining people. To truly amaze, you need to know your trick inside out. That applies not only to your moves and technique, but also to what you say – so practice! Don’t perform a trick until you have practiced it and know it properly. You’ll feel far more comfortable and confident performing, and your spectators will love the results all the more.

5. Don’t pretend you have actual super-powers

There is no such thing as a person who can do real magic. We all know that, so don’t do magic in a way that suggests that you actually want people to think you can do impossible things. Why are people amazed when they watch your magic? Because they know that no human actually possesses the powers you have demonstrated. That’s why they ask: “How did you do that?!” You don’t want them going away thinking you can actually bend spoons or make coins vanish and appear at will. You want them to be astonished at the illusion you created. It has well been said that a magician is only an actor pretending to be a magician!

6. Don’t do magic to show off

Performing magic can certainly be a good confidence booster. But your magic should never be all about you. If you’re using it as an ego booster, or because you have an inferiority complex, the day will come where your magic won’t go well, and you’ll feel crushed. What’s more, your will audience see below the surface, and will detect an undercurrent of self-centeredness and arrogance. So be humble, gracious, and remember that performing magic is about others, not yourself. Use it to improve the day of the people around you, and put a smile on the face of the people you come into contact with, not to make yourself look good.

7. Remember that the aim is to entertain

Sometimes younger magicians can think that magic is all about fooling people. They have the idea that if you fooled them you succeeded, and if you didn’t fool them you failed. The name and premise of Penn and Teller’s wonderful “Fool Us” show can inadvertently reinforce this misconception. The important thing is not whether people were fooled by your performance, but whether they enjoyed it. You might fool someone badly, but if the trick was poorly performed and boring, you have not succeeded in performing magic. On the other hand, a trick performed and presented beautifully by a master magician is highly entertaining, even if you know the method. So work very hard on your presentation!

8. Respect your fellow magicians

You are not the first person in the world to perform magic, nor are you the only person. If someone else is performing magic, don’t too quickly see them as unwanted competition. Should you criticize them publicly, or tell others “I know how he did that“? Then you are only making it obvious that you are misguided, and are seeing them as a threat to your own ego. The world’s population is big enough to sustain more good magic. So be kind to your fellow brothers in magic, offer encouragement and support, and do what you can to make their magic go well. And if you are a better magician than they are, let others say that, not you.

9. Give credit where credit is due

When you are performing magic, you are standing on the shoulders of giants. Many wonderful and creative thinkers have gone ahead of you, and you are benefiting from their creativity and experience. So don’t give the impression that you are the first person in the world to have come up with what you are doing. Instead, gratefully acknowledge your indebtedness to others. What if you are asked if you invented something yourself when you learned it from a book or video? Then it’s perfectly appropriate to say something like “I learned it from another magician.” And if ever you are publishing anything about magic, it’s extremely important to credit your sources very carefully. We all know that magicians hate unnecessary exposure, but what they hate just as much is when a magician passes off someone else’s work as his own. This is especially true when it happens in a commercial context like a published book or a teaching video.

10. Leave them wanting more

Don’t wait till your spectators are sick of what you’re doing. It’s easy to fall into the trap of performing trick after trick, especially if things are going well, and your audience seems to be enjoying it. You could do this all day, right? But make sure you stop before people get bored. Especially if it’s family and friends you’re performing to, you want to save something up your sleeve for another day. There is a natural corollary to this: don’t force magic on people who aren’t interested. It is true that when you start with magic you will need to pluck up the courage to offer to do a magic trick. But over time you want to build a reputation so that people actually ask you to perform for them.So keep these rules in mind and be a good ambassador of the art of magic. Now go out there and amaze!
About the writer: EndersGame is a well-known reviewer of board games and playing cards. He loves card games, card magic, and collecting playing cards. 

5 STEPS TO CREATING YOUR OWN TAROT DECK

5 STEPS TO CREATING YOUR OWN TAROT DECK If you’re passionate about sharing your knowledge and insight through tarot and oracle cards, allow the Shuffled Ink team to print your custom designs.

Step 1: NARROW DOWN YOUR THEME

In addition to tarot cards, we also print oracle, affirmation and healing decks. Truly, the possibilities are endless. You think it, we print it.If you plan to sell the deck that you’re designing, we suggest writing down or sketching some ideas. Think about who your target audience is. What theme would prove most successful? Where is this appeal and why would this attract customers? There is a great rule of thumb for creators. It is often mentioned in relation to novelists. If you are bored or unamused by the content you have created, it’s very likely that others will share the same feeling.

Design something that excites you, from the first card to the last, and everything in-between.

Some Client Examples:

For Tarot Readings:

Add a distinct theme to your deck for readings. Tarot and oracle readings can become quite deep and personal, so consider adding your own original designs to the deck.

Shuffle Up! Tarot

Designing your own tarot deck means applying creative liberties as you see fit. Most tarot decks follow a standard formula: 78 cards with 22 Major and 56 Minor Arcana. Client Latoya Marquez’s Shuffle Up! deck holds 78 hand-drawn, unlabeled cards as well as one dedication, which reads:

For every day we blink and breathe, the sun will always set. And when the sun rises, we have a new day to reset and be better than we were yesterday.

Longmania Space Tarot

Longmania Space Tarot, created by Shuffled Ink’s Creative Art Director, Daniel Longman, is a deck of space-themed paper art pieces designed for intergalactic explorers. The Major and Minor Arcana feature saucer vs. rocket ship battles, explosive shuttle take-offs, daring comet riders and more!

His constantly growing collection called Longmania Cards is available in our client shop.

Showcase Your Art Portfolio:

If your art fits well in the spiritual realm, market using tarot-sized cards. These decks include however many cards you desire, which allows for an endless supply of art concepts to dabble in.

Reinvent, Reproduce, Modernize:

Tarot has an extensive amount of history. Some clients enjoy reproducing decades-old decks. This allows modern tarot designers to reflect on the past and remember where the art form originated.Artisan Tarot’s
 

SOME BIG NAMES IN CARDISTRY

Cardistry is an art-form with playing cards that have become increasingly popular over the past few years. Originating from magic, where magicians would use fancy moves with the cards to impress the audience, cardistry has now exploded and become a hobby and art form of its own, quite distinct from card magic. For newcomers, cardistry can basically be described as involving fancy ways of shuffling and manipulating a deck of cards to create visually amazing cuts and moves. But there is nothing basic to doing it. This art of card flourishing requires a unique skill and dexterity developed through hours of practice – and a lot of dropped cards!

The uniqueness and creative qualities of cardistry, along with the ability to create a thriving community through shared resources, ideas, and videos via the internet, have resulted in it becoming amazingly popular over recent years. It has truly developed into a performance art, and attracted a fast-growing community around the world.

But there are some big names at the front lines of this development, and anyone who has become a part of the cardistry community will most likely have heard of at least some of the four giants that are featured below. Let’s meet a few of the real stars of this relatively new performing art.

Dan and Dave Buck

Dan and Dave Buck are household names in the world of cardistry, with an insane ability to manipulate playing cards in a creative, visual, and original way. These twin brothers live in San Diego, California, where they run Dan and Dave Industries, a lifestyle brand and design firm that produces luxury playing cards, apparel, and accessories for magicians and cardists.

Now in their 30s, Dan and Dave first made their name as magicians. But not only are they accomplished magicians, but they are also at the front lines of the fast-growing and rapidly-developing art of cardistry. They branched out from magic into the world of card flourishing, where they are considered pioneers and innovators. They believe cardistry is still in a stage of infancy, much like skateboarding was in the 1980s. Its vocabulary is still starting to form, but they are convinced that cardistry will eventually become more mainstream. If that happens, they will deserve a lot of the credit for getting things started.

You can see Dan and Dave featured in a number stunning cardistry videos online, and that is because they are true giants of this rapidly growing and evolving art form. They put together a series of instructional videos called “The Dan and Dave System” (2004) and later “The Trilogy” (2007), which have had a huge impact in growing the art of cardistry. Arguably no single teaching tool has had more impact on cardistry than these series of videos. Dan and Dave also appeared in the Hollywood blockbuster film “Now You See It” (2013), where their most notable card flourishes were performed by them, and then edited digitally to switch in the film’s actual actors.

As a further example of their impact on this growing art-form, they were also the co-organizers of the inaugural Cardistry Con in 2014. This has since become an annual event, drawing an international crowd of cardistry leaders from around the world. The Dan & Dave brand continues to manage the Cardistry Convention’s official website, and is involved in each yearly convention. There’s no doubt that this twosome has been, and continues to be, a massive influence in the world of cardistry.

In September 2017, the Buck twins were featured by Great Big Story as part of their “Human Condition” series, and the result was a three-minute Kings of Cardistry micro-documentary entitled “Inside the Hypnotic Art of Card Juggling”. This superb short video gives a good idea of what cardistry is about, and displays the kinds of crazy moves that Dan and Dave Buck are capable of with a deck of playing cards. The video’s own overview gives an accurate assessment of Dan and Dave’s outstanding skills, and offers some indication of the respect they have earned in the world of cardistry, with these well-deserved accolades: “Cards twirling, knuckles blazing, hands-a-blur—welcome to cardistry, the sleight of hand acrobatic sensation all done with a simple deck of 52. The kings of the cards are Dan and Dave Buck, twin brothers dealing out some of the best moves in the game. Their mesmerizing, seemingly gravity-defying flips and tricks stem from card flourishes originally used by magicians to introduce their tricks. Now, thanks to artists like Dan and Dave, cardistry has spun off as an art form all its own—keeping the magic without the abracadabra.

As well as being highly regarded in the world of cardistry, and having had a major impact on its development and growth over the last few years, Dan and Dave Buck also run Art of Play. This is an online retail outlet which they founded in 2013 with the purpose of embracing the wonders of the world and connecting people through a state of playfulness, and it is also the name of their own playing card label. Seeing an opportunity, they began producing custom decks of their own. The remarkable reception that these published decks received only served to breed further success, and they have continued to successfully produce designer playing cards of the highest quality. In 2016 they produced no less than 16 original decks of custom playing cards, and they have showed no sign of stopping in 2017 and 2018, with a similar number of new and wonderful designs emerging each year, all produced under their Art of Play label, many geared especially to cardistry.

Below are links to some more video clips that feature Dan & Dave Buck, showcasing some fantastic examples of their cardistry. One of these, “Avant Card”, will best be appreciated with headphones/earbuds on, because this video was mixed and delivered in fully-immersive DTS Headphone:X technology. Another video is entitled “The Art of Cardistry”, and is a superbly produced feature from Cool Hunting Video.

The evidence is overwhelming: Dan and Dave are cardistry innovators that are still at the top of their game, and watching them perform gives a strong appreciation for the many contributions they have made and continue to make towards this relatively young and maturing art form.

https://youtu.be/N2aRACTmDS8

More video clips featuring Dan & Dave Buck

The Virts

One of the biggest and most well-known names in the world of card flourishing is Virtuoso, or more commonly referred to as The Virts. Virtuoso, or “The Virts”, is a team from Singapore that began with co-founders Huron Low and Kevin Ho. As they expanded they subsequently grew with the addition of other team members like Daren Yeow, Joshua Tan, and Jeremy Tan, as well as Joyce Lee and Roland Lim. When they first started together in 2005, Huron and Kevin were just doing cardistry as a hobby, and it was only in 2009 that they formed “The Virts” as a group. But from these humble beginnings, The Virts would soon become one of the top performing cardistry groups in the world.

These guys are good. Really good. So good that one of their cardistry videos from 2012 went viral, attracting the attention of the Discovery Channel. Being featured on Discovery Channel was a big step forward, and the original video clip, “Test Room”, now has over half a million views. Today The Virts have a YouTube channel with over 110,000 subscribers. Discovery Channel did another feature around the time of the 2015 Cardistry Con, this time following them around and making a 25 minute documentary on the art of cardistry and on The Virts in particular.

The Virts’ popular videos have single-handedly inspired many to take up cardistry. But Virtuoso’s success also inspired the team to embark on a new venture themselves, by creating a deck of cards designed exclusively for cardistry. And so in 2012 they turned pro, and embarked on a quest to produce a special deck of cards dedicated exclusively to serve card flourishers around the world. It was quite a risk, since the playing card market was already well established, and at that time was geared mainly towards magicians and card collectors. Would it really be feasible to create the first and only deck designed for the art of card flourishing? And was there really a market for this kind of niche-like deck? The typical trend in recent years had been to create decks that add exotic features like gold foil and ink, whereas the Virtuoso deck was stripped down of all such bling, and was deliberately designed to be much more minimalist, so the outcome was quite uncertain.

Yet the response to the first Virtuoso deck was overwhelming, and even beyond what Virtuoso had ever imagined. They have continued to produce a new edition of their self-referential deck almost every year, usually featuring a different colour scheme and slight changes to their signature geometric design. The Virtuoso deck has unquestionably played a huge role in advancing the art of cardistry much further than it was 2012. At that time card flourishing was still somewhat in its infancy as an independent art form, and the label “cardistry” was yet to be coined. The Virts’ Virtuoso Deck has been a real factor in this growth. Its eye-catching design has inspired many newcomers to the art, while experienced card flourishers quickly fell in love with it and spoke very highly of it. The result is that the cardistry community has continued to grow steadily as the word gets out. Furthermore, the Virtuoso deck also inspired many other designers to produce decks that were visually optimized for card flourishing, and that has helped spawn a very healthy custom playing card industry as we know it today.

The Virts are not only unique because of their mad skills at cardistry, but because they were the first in the world to create a company that focused exclusively on cardistry, and to successfully produce a deck of playing cards designed purely for card flourishing. Their success has grown from their own love for the art, and remarkably there has been enough demand for them to turn it into a profitable business. As one of the team says, with a sense of ongoing gratitude and amazement, “I shuffle cards for a living.

https://youtu.be/S7kG641iA_g

More video clips featuring The Virts

Jaspas Deck

Jaspas Deck (real name Justin Ye) is the Creative Director of the New Deck Order, and has been involved with card flourishing since 2003, when he was just 15 years old. The New Deck Order was formed in 2013 by Jaspas and Loretta Sze, with a dedicated web-site that aimed to be a hub to help bring cardistry fans from around the world together.

The achievements, qualifications, and skills that Jaspas brings to the table at The New Deck Order are many. He has an unconventional and creative style that immediately sets him apart from most other cardists. His impressive credentials include being crowned as the World Kardistry Champion for 2013-14, and the winner of many other cardistry competitions. He has also given lectures on cardistry internationally, and has a strong following of enthusiastic fans and students.

But his wide range of skills includes academic qualifications in Fine Arts in Digital Film Making, which has been a real boon for the art. An important element of modern cardistry is the ability to showcase it with skills in technology and media, and the fact that Jaspas has these credentials serves him well to create high quality and inspiring cardistry videos. Jaspas put his skills to good use in 2013 when he created the New Deck Order’s popular YouTube channel, School of Cardistry, which provides free instructional videos on cardistry. This really established the New Deck Order’s credibility in the world of cardistry, and put them on the map.

But Jaspas Deck is not only a skilled cardist, a well-known speaker, and a gifted videographer, but has also created several decks of playing cards. In 2014, the New Deck Order team took things to the next level, by producing their own deck designed completely for card flourishing, and since then they have created several versions of their School of Cardistry deck. This deck is described as “fifty-two non-standard playing cards“, and is what the New Deck Order considers to be cardistry’s new standard: non-standard! The revolutionary aspect of the School of Cardistry decks is that the card faces are all identical. The abstract design on the card faces means that displays have a very unified and different look, and that not only the back of the cards, but also the faces can be used for neat presentation. Even fans, spreads, and twirls can capitalize on the face designs. With a deck like this, there is no chance that cardists with a deck in hand will be confused for magicians or poker players! The identical cards immediately become a point of interest, and set the card flourisher apart as someone dedicated to this new art form. This is definitely a deck made entirely and only for card flourishing, and its unique design helps cardistry enter a new phase of development and evolution.

Jaspas has also produced several self-named decks, typically in limited editions. The first of these was described as follows: “Designed by Jaspas Deck, the Jaspas Deck features rotationally-symmetrical pips that have been repositioned to enhance spinning moves.” Unlike the NDO playing cards, and despite the radical design, these do have traditional suits and numbers – although the pips are positioned and shaped to optimize how they look when rotationally twirled. Many of his are featured on his own YouTube channel, and his popular cardistry vlog makes him an important voice in the world of card flourishing.

With his flamboyant personality, original style, stunning videography, and unique decks, Jaspas Deck is an inventive and respected legend in today’s cardistry community.

https://youtu.be/WJG–X5af3k

More video clips featuring Jaspas Deck

Zach Mueller

Zach Mueller is the perfect poster boy for the kind of results that cardistry can produce, having first piggy-backed on the success of his cardistry videos to create a popular deck of playing cards, and ultimately a successful brand, Fontaine Cards.

YouTube proved to be the ticket to fame for Zach. His own YouTube channel has been around for a while, but he really went viral when Kuma Films featured him on a video with the click-bait title “Hypnotic Cardistry Kid”. It now has over 2.5 million views, and single-handedly was responsible for introducing a whole new audience to cardistry, and putting Zach himself on the map.

Zach’s own interest in cardistry began the same way as it did for many: childhood dabbling with card magic. He was good enough to make instructional videos for Theory11, and to make his own tutorials on YouTube. Inspired by legends like Dan and Dave Buck, he began transitioning towards cardistry, inventing his own flourishes along the way. He is especially noted for his isolations, which are very unusual moves that require a lot of practice – it is hard to believe how these are humanly possible when you first see them performed!

More video clips featuring Zach Mueller

Final Thoughts

Certainly there are many other names that could be added to this list. The number of skilled cardists is growing constantly and rapidly, and you will find stunning videos on Instagram, YouTube, and many other places online where enthusiastic disciples of this exciting art form hang out. It is not uncommon to see relatively unknown young cardists bursting onto the scene with new moves and jaw-dropping creativity, so the future of this maturing art-form of cardistry is bright.

So what are you waiting for? If you are at all into card flourishing, or even just enjoy doing a basic spread or fan, then a good cardistry deck will instantly turn even elementary moves like these into visual art. Grab yourself a nice deck, and give it a shot! You may not reach the heights of the Buck twins, The Virts, Jaspas Deck, or Zach Mueller, but everyone has to start somewhere. And you may just surprise yourself with how flashy and fun this new art form can be!

Want to try some of the cardistry decks produced by the big names featured in this article? The range at PlayingCardDecks includes playing cards created by all four:

Comment below and let us know what your favorite flourish is!

If you’re interested in learning the art of cardistry also make sure to check out our page of Cardistry Tutorial videos.

Other articles you might find interesting:

About the writer: EndersGame is a well-known reviewer of board games and playing cards. He loves card games, card magic, and collecting playing cards. This article first appeared on PlayingCardDecks.com here.

CUSTOM HOLIDAY – THEMED GAMES

CUSTOM HOLIDAY-THEMED GAMES

Pair this holiday season with a festive-themed card game for every family member to enjoy. There will surely be no shortage of laughter and joy when you lay these cards on the table, especially because you can tailor the game to suit your family’s style.

Custom Game Ideas:

1. Holiday Trivia

Trivia games have reigned in popularity for decades. During TV shows like Jeopardy (1964 – present), we act as a contestant, mustering as much vivacious, competitive energy as we can. We feel the stakes of losing and the triumphs of winning, even while sitting on our living room couch, miles and miles away from the actual set.

These games allow us to test our knowledge on any and all facts, both outlandish and common. This is why these games are so appealing. We like to show off our intelligence when confident of an answer, but we also find the thrill in demonstrating our process-of-elimination abilities if uncertain.

With Shuffled Ink, every ounce of your game is customizable, from the questions and answers to the card design and size. Whether you have every single detail sorted out from start-to-finish or aren’t quite sure what you want to create, the SI team is with you every step of the way. Our project managers and graphic designers are readily available to assist you on the phone or through email.

Example:

  • [Insert Your Holiday] Trivia Questions: Create questions that pertain to your holiday of choice (Thanksgiving, Christmas, Hanukkah, Kwanza, New Year’s). It’s important to know your audience, so if you’re printing decks for your family, then list questions that are personal to them. (Example: Where did we go on vacation during Dec. 2017?) Now, if you’re trying to sell the game to the public, then come up with a theme such as questions about the history of Hanukkah.

2. Objective Games

Your game should always have a clear objective whether it’s trivia- or reindeer- themed. This example is actually from a client of ours who based their card game off of the novel, Hershel the Jewish Reindeer.

During this game, Hindu Elves, Jewish Reindeer and Muslim Gnomes all work together to help deliver all the Christmas presents. This is family-friendly game is available for purchase on Amazon.

The Setup:

In the same way reindeer pull a sleigh, you will arrange your cards: place six cards face-down and put them side-by-side. To begin, all players must look at their bottom two cards and memorize them.

The Purpose:

The numerical values on the cards symbolize the amount of gifts each character carries. The score is determined by adding up the value of all cards in front of you.

Point Values:

Cards are worth their face value with the following exceptions:

  • King / Santa Clause = 0 points
  • Joker / Tooth Fairy = -1 point
  • Ace / Hershel the Jewish Reindeer = 1 point

(take photos of the deck)

3. All Hands On Deck

For those who aren’t the biggest fans of single-player games, then here’s a better choice for you!

Like all things, there are upsides and downsides to this gaming experience. Your teammates are working toward a common goal (and in this case, eternal glory, of course). So, it’ll either bring you all closer together or tear you apart. Really, it depends on the different types of players you’re dealing with and whether you’re winning or losing.

PicxMAS

Picture this for Christmas: similar to the popular game Pictionary but with added festivities. All you need are holiday-related words written or printed onto flash cards. You can even include an hourglass timer, a personalized notepad to keep score and any other accessories you think will work well (dice, spinners, game tokens, etc.). This team game is extremely fun but can be quite frustrating if your teammates aren’t the best at drawing or guessing. The main tip I can provide is to choose your mates wisely.

 

5. Holiday Mystery Game

Surrounding the central question, “Who done it?” there are lots of options for holiday mystery card games. But remember your audience. If there are kids playing, then you may want to create a light-hearted game. Here are a few examples to spark some ideas:

  • The Case of the Missing Reindeer
  • Murder Mystery Party-Type Game (Insert the slayed holiday character of choice)
  •  

6. DIY

Of course, there’s always the option to start from scratch and design your own card game with a customized objective and set of rules. In one of our previous holiday articles, we suggested that instead of using utensils in the rapid-paced card game Spoons, go with candy canes for a festive and delicious feel.

Our DIY style products allow clients to put forth original ideas to create games that have never been seen before. If there’s a card game that you really want to play and think others will enjoy, but it doesn’t exist yet, then you must create it. That’s how anything and everything in this world comes to fruition. Games found in nearly every household are UNO and Monopoly, were once simple ideas that turned into classics.

FAVOURITE SOLITAIRE CARD GAMES: PYRAMID & GOLF

FAVOURITE SOLITAIRE CARD GAMES: PYRAMID & GOLF

Playing solitaire with a traditional deck of playing cards is a pastime that goes back a couple of hundred years. But the birth of the personal computer injected new life into these classic games, and the digital revolution has helped bring solitaire card games to a whole new audience. Chiefly responsible for this development is software giant Microsoft, who began including versions of solitaire along with their Windows operating system in the early 1990s, much to the relief of bored office-workers around the world.

But not all solitaire card games are created equal. To begin with, this is a very large family of games, and its family members aren’t all kissing cousins that are merely small variations of the same thing. While many solitaire games do share much in common, there’s also a surprising amount of differences between some of them. They can offer very different challenges, some of which require real skill, strategic placement, and careful card counting, while others can be played almost on auto-pilot in a very chilled and relaxed frame of mind. Whether or not you can complete them in some cases just comes down to stupid and pure luck, but there are many excellent solitaire games that take real skill to play well, and will prove to be a rewarding and satisfying experience to come back to often.

So what are some of the top solitaire games you really should know about? I’ve done some scouring around to try to figure out what solitaire games have proven most popular, to help you get started with the very best, rather than waste time with mediocre or less-than-satisfying games. As I covered in a previous article, the three most played solitaire card games in the world are KlondikeSpider, and FreeCell, courtesy of their inclusion in Microsoft’s solitaire software. But following closely on their heels are two other favourites: Pyramid and Golf. Even today versions of these two solitaire games are included in Microsoft’s digital collection of five solitaire games along with the holy trinity of Klondike, Spider, and FreeCell, and it’s one reason why they are so well-known.

But another reason for the popularity of Pyramid and Golf is their simplicity. They are widely considered to fall into the category of matching games, or adding and pairing games. Typically, solitaire card games in this family have the objective of matching two cards, either by pairing ones of the same rank (e.g. two Aces) or adjacent ranks (e.g. an Ace and a Two), or by adding two cards together to reach a certain value. It’s a common genre, and some of the most popular solitaire card games of all time are among them, including the two included in Microsoft’s standard base suite of five solitaire games: Pyramid, and a variation of Golf called Tri-Peaks. Games of this sort have typically less complicated rules than builder-type solitaire games, making them an ideal starting point for children and first-timers.

NB: You can play these games on many websites, but I’ve chosen to use Solitaired, simply because it’s free and easy, so the accompanying screenshots below are of games I’ve played on their site.

Pyramid

Overview: The name of Pyramid gets its name for the triangular shape in which the cards are dealt at the start of the game. Pyramid hit the big time when Microsoft started including it (and another solitaire game called Tri-Peaks) in their Microsoft Solitaire Collection in 2012, which is when they added it to the existing trilogy of Klondike, Spider, and FreeCell already included in previous versions of Windows. An earlier variation of Pyramid under the name Tut’s Tomb had already been included in Microsoft Entertainment Pack 2 that was released in 1991, so Pyramid has been on many personal computers almost as long as Klondike.

Game-play: This game is a classic example of the “adding-and-pairing” genre of solitaire card games. You deal 28 face-up cards in an overlapping fashion to create a pyramid, starting with a row of one, then a row of two, and so on until a row of seven cards. With Jacks counting as 11, Queens as 12, and Kings as 13, any two available and unblocked cards can be removed if their combined value adds up to 13. Cards are turned up from the stock one at a time, and may be used as part of these pairs. You win if you clear the entire pyramid.

Variations: There are many common variations on Pyramid, many to make the game easier, such as by allowing multiple passes through the stock, or by dealing the final row of 7 cards as a separate reserve that’s available throughout the game. Less common variations that simplify game-play include adding a free storage cell, allowing a card to make a pair with the one immediately underneath it, or by keeping the top-card of the stock pile face-up at all times. In Apophis, three waste piles are used instead of just one. To make the game harder, some variations also require all the cards in the stock to be removed before counting the game as a win, and removing this requirement is described as “Relaxed Pyramid”. In King Tut (which corresponds to Microsoft’s “Tut’s Tomb”) you deal the stock in sets of three, which also makes for a harder game, even though it allows unlimited deals.

My thoughts: Pyramid is an excellent game that can help children learn basic addition, and playing this game is one way to make them quickly become comfortable with all the pairs that add up to 13. It’s also a relaxing game for adults, who are looking for something that involves easy decisions and yet remains satisfying. The odds of clearing the pyramid in a single deal of the stock are only around 1 in 50, so you are often dependent on the luck of the draw. This is why some variations give you access to more cards, by adding a reserve, extra waste piles, or enabling you to redeal more times; these typically are more rewarding and less frustrating to play.

Related games: In Giza, a creation of Michael Keller, the entire stock is dealt face-up into a tableau of three rows of seven cards that are available as a reserve from the outset. This reduces the luck and increases your chances of a win by making it an open game. Thomas Warfield created Double Pyramid, which is essentially the same game as Pyramid, but uses two decks, and starts by adding two extra rows to the initial tableau, so that the final row consists of 9 cards. Alternatively, in Pharaohs you deal three pyramids. There are also games like Triangle, which invert the Pyramid for a much harder game.

Golf

Overview: If you’re skeptical about your ability with solitaire card games, you should at the very least try Golf, which commends itself because of its simplicity and speed. The game owes its name to the sport, and each deal can be treated like a golf hole. The aim is to remove all the cards of the tableau, and every card remaining counts as a stroke, with a par of four cards per hole. You can play nine consecutive holes, if you wish, keeping a running score and with the goal of trying to get a par score of 36.

Game-play: Begin with a tableau of seven columns, each consisting of four overlapping cards, all face-up and visible, while the remaining cards form a stock. The first card is dealt face-up, and any available card that is one rank higher or lower than it can be removed, with suits being ignored. You continue to remove cards in this way, proceeding either up or downwards, ignoring suits, until you can’t remove any more cards, at which point you deal the next card from the stock and repeat the process. You win the game if you successfully remove the complete tableau in a single deal of the stock.

Variations: Officially a game of Golf doesn’t allow you to “wrap”, by turning around the corner from Ace to King. In fact, under the strictest rules removing a King ends a running sequence, although you can continue a sequence from an Ace by playing a 2. Common variations (e.g. Putt Putt) adjust these rules to allow Aces and Kings to be removed in sequence, which increases your options and enhances your chances of a successful game significantly. Even allowing Queens to be played on Kings helps prevent you from becoming stuck too easily.

My thoughts: Due to the simple rules and game-play, you can often speed through an entire game of Golf in as little as a minute or two, and that makes it an ideal low-stress filler. The ease of game-play also makes it very accessible for first-time players. There’s definitely some luck of the draw that plays a role, but the fact that the entire tableau is face up means that you can look ahead at your options and plan the optimal series of moves, so it’s not entirely without strategic choices. Whenever there is a fork in the road of decision, a good sense of probability can help you make the right move.

Related games: The basic game-play of Golf lends itself well to many variations, simply by changing the initial set-up, while preserving the concept of play. Golf Rush uses the same rules but starts with a Klondike style arrangement of cards. Two others which apply the same concept to different starting set-ups include Black Hole and Eliminator. For a real-time two-player game in the style of Golf, take a look at Spit.

Tri-Peaks: By far the most popular game inspired by Golf is called Tri-Peaks, which owes its success largely due to the fact that it was included in the solitaire set of games that comes with Microsoft Windows. This has a starting arrangement of three adjacent pyramids (hence the name) of six cards each, and a lower row of ten cards. It was created by Robert Hogue in 1989, and his own statistical analysis of his game suggests that the vast majority of games are solvable. While it’s much easier to solve than usual Golf, some will also find it less interesting due there being less decisions.

Multiplayer Golf: Many books suggest playing Golf competitively, by each playing a “hole” simultaneously, and cumulatively keeping track of your scores, just like a round of the actual sport. There are even ways of playing head-to-head match-play, or a four player game in partnerships, where each player has their own deck and the team score uses the lowest achieved by each pair.

Conclusion

Many other fine matching games that require pairing or adding cards exist, some of which I’ve already mentioned above under variations and related games. If you enjoy games of this sort, some others you should take a look at include NestorThe WishMonte Carlo, and Beehive.

While the Microsoft Solitaire Collection deserves a lot of credit for popularizing Pyramid and the Golf-inspired Tri-Peaks, the reality is that these entry-level solitaire games were already popular, and have been favourites for a long time. They don’t burn much brain-power, making them ideal companions for a relaxing hour on the couch, or to while away time when there’s some spare moments to kill. Even children can enjoy playing them, so they are an ideal place to start if you’ve not had much experience playing solitaire before.

But be warned: even these simpler solitaire games can prove quite addictive!

About the writer: EndersGame is a well-known reviewer of board games and playing cards. He loves card games, card magic, and collecting playing cards. This article first appeared on PlayingCardDecks.com here.

THE ADVANTAGES OF PLAYING A DIGITAL VERSION OF SOLITAIRE

Playing cards really started blossoming more than six centuries ago, after arriving in Western Europe in the late 1300s. So what was the huge catalyst that was key to spread throughout Europe and eventually around the world? Card games. Solitaire card games, however, only began making a lasting mark after experiencing a boom in development some two hundred years ago in France.

Two centuries is still plenty of time for solitaire card games to become entrenched into playing card culture. But despite this long history, the solitaire card game really only came into its own with the birth of the personal computer, and when these began to enter workplaces and homes in the 1980s and early 1990s. The arrival of Windows 3.0 in the year 1990 brought with it Klondike Solitaire, and in a short space of time, this digital diversion became a staple activity for bored office-workers and for billions of others around the globe.

So it really is the digital revolution that has fuelled the success of the solitaire card game and helped bring it to the modern audience, giving it the enormous popularity it enjoys today. So what are some of the reasons for this enormous success? And why should you explore playing Solitaire card games with the help of software? Before we take a look at some of the best digital resources available for playing solitaire (in another article), here’s an overview of some of the advantages of playing solitaire on your personal computer or portable device.

12 Great Reasons to Use a PC, Tablet, or Phone for Playing Solitaire

1. It eliminates the hassles of handling cards.

Solitaire card games are great fun, but there can be a lot of practical challenges associated with playing them if you’re using a physical deck, simply in view of the extensive handling of the cards necessary to play them. You need to shuffle the deck, or sometimes two decks, often multiple times. Then you need to deal out lots of cards. During the game you typically need to move large stacks of cards from one place to another, all the while keeping the cards carefully in order. It is all perfectly doable, but a digital version removes all the headaches of this administrative book-keeping, and allows you to focus on enjoying the game itself. While solitaire games that involve a large amount of manipulation of the cards are a pain to play in real life, they are a breeze to play in a computer version.

2. It enforces the rules.

Software manages all aspects of the game for you, and as a result you don’t have to worry about making an illegal move. An accidental rules error might completely invalidate your whole game, or perhaps turns a potentially winning hand into one that proves impossible. For example, it is easy to forget how many times you’ve cycled through a deck, and so you could easily make the mistake of doing this once too often, or perhaps erring on the other side by accidentally stopping short of the final deal. A digital version will take care of this for you, ensuring that you won’t make game-killing mistakes like these.

3. It makes games easier to learn.

This follows from the previous point, because if the software takes care of enforcing the rules for you, it also makes it a whole lot easier to learn the rules of a new game; you can simply count on the computer taking care of most things for you. If you’re not sure what to do, just start clicking and trying to move cards around, and you’ll quickly discover what moves are permitted and what ones are not. In my youth I tried learning solitaire games numerous times, and had to rely exclusively on printed descriptions in books. It was very challenging, and I often gave up. In contrast, learning a new solitaire game on a computer is a piece of cake.

4. It makes games quicker to play.

With less handling to worry about, along with automatic rule enforcement and scoring, combined with the absence of set-up and space requirements, you can jump into a game without any preparation, and zip through an entire game in as little as a minute, or perhaps five minutes, depending on what you are playing. Playing the same game firsthand would require a significantly larger investment of effort and time. And if you’re the kind of person that likes to use the optional features of some programs which highlight the cards that are legal moves, you can play even more speedily.

5. It makes games easy to customize.

The best solitaire games software will give you options for each different solitaire game, so that you can play with the variations or house rules that you prefer or that you are used to. Some programs even take this a step further, allowing you to customize individual games entirely, and effectively build your own solitaire game, tinkering with the rules in ways that are immediately applied to your next game.

6. It eliminates set-up and space requirements.

Unlike a physical game, you don’t need to set up a large tableau, or require a large working area like a kitchen table. You simply fire up your app or computer program, and within 5 seconds you can be playing your favourite solitaire game. This makes the thresh-hold for entry much lower, and makes solitaire games a whole lot more accessible.

7. It gives you easy access to many different games.

Most decent solitaire programs offer a good choice of solitaire games as part of their package. Often these are well organized by types, making it easy to find solitaire games that suit your own preferences, or to try games that are similar to ones that you already like. The range of solitaire games is enormous, and it is easy to build in a large number of these within a digital version. Most apps and programs will typically also allow you to create and maintain a running list of your favourites, to make these easy to find.

8. It makes it easy to find similar games.

Found a particular solitaire game that you really like? Many software programs have features that let you group games by categories or families. This lets you easily find a similar game that is related to the one you already enjoy, or plays somewhat like it. And as mentioned already, being able to “favourite” your preferred games enables you to quickly return to them in the future.

9. It adds visual beauty.

It is hard to argue with the visual aesthetics of a physical printed deck, and the tactile feel of actual cards. A digital version can never substitute that on a screen. But it can add elements that are just not possible with a physical deck. With the click of a mouse, you can change the whole look of your game in remarkable ways. Most good programs will have extensive options for customizing your graphics, so that you can play with different decks of cards, and enjoy varying graphic designs and artwork, including different card backs and background artwork. Personally I love tinkering with these, and I occasionally play with different looking decks, just to mix things up and change the experience of a favourite game that I’m playing for the umpteenth time.

10. It lets you undo moves.

An “undo” button comes standard with most solitaire software, and what it lets you do is track back large sets of moves, and explore different paths and options. This means that if you arrive at a dead end or make a mistake, you have a fool-proof way of retracing your steps, and trying another pathway. Making games fully trackable helps turn some games that would otherwise be frustrating and impossible into fun, because now you can safely back-track and explore another path. Is an “undo” considered cheating? Not necessarily. In many cases you can turn this option off or on, so if you really feel strongly about this, you can always disable this feature.

11. It tracks your statistics.

It can be fascinating to see what your win percentage is for a particular game, and be able to access a precise record of how many games you’ve won and lost. Software implements these kinds of things automatically and easily. Being able to compare your stats with other players gives you even more ways to challenge yourself. I especially like the option to track your time, and programs which record your personal bests. Some programs come with built-in “high score” charts for every individual game or variation, and this gives you additional incentives to return to a game.

12. It gives other special features.

With technology, all kinds of possibilities can be explored, and some software developers have come up with some very creative and useful ideas that can help make your solitaire playing experience even better. Besides the above-mentioned features like “undo” and statistics, other examples of special features you can find in some programs include the ability to save games, mark available moves, achievements, challenges, and more.

Final Thoughts

While playing a digital version of Solitaire can never substitute for the tactile feel of holding actual cards in your hands, it does offer many real advantages above playing with a physical deck. So it is no real surprise that digital implementations of Solitaire are a big reason why so many people are familiar with Solitaire today.

Microsoft in particular deserves a lot of credit for popularizing solitaire card games via the digital versions that entered our homes via their Windows operating systems. Granted, Microsoft wasn’t the first to digitize solitaire card games and they wouldn’t be the last. Ever since the PC arrived, programmers with an interest in card games saw the potential for using these new devices in exciting new ways for playing solitaire, and were already creating versions of their favourites. But it was Microsoft that really brought these to the everyday user, and made them familiar on a global level, turning them into bread-and-butter time-killers.

This wide reach meant that digital games of Solitaire would appeal to a very wide cross-section of people, and this enabled other creators to expend effort and resources into developing impressive software platforms for playing even more versions of Solitaire. The arrival of the handheld digital device has only opened up more possibilities, along with the ability to play via web browsers.

So what are you waiting for? Check out some websites, apps, or other software, and discover what millions of people around the world have been enjoying for over 30 years – but now with the benefit of terrific implementations that have features and possibilities like never before! And just maybe playing solitaire on your PC, phone, or mobile device, might encourage you to pull out an actual deck of cards for a game or two as well!

About the writer: EndersGame is a well-known reviewer of board games and playing cards. He loves card games, card magic, and collecting playing cards. This article first appeared on PlayingCardDecks.com here.  

HOW POKER HAS EVOLVED

THE EVOLUTION OF PLAYING CARDS OVER THE YEARS

Poker is played virtually anywhere: in casinos, at home and on the internet. While the game of deceit has been around for as long as we can remember, it’s tough to pinpoint who exactly invented poker.

Poker is descended from various card games. Each one helped evolve the iconic game that we love to play today. Let’s take a look at how the game has evolved.

The Roots: Theories

  • During the 10th century, Chinese emperor Mu-Tsung often played a domino card game with his wife. Sources say it is similar to the tile-based game Mahjong Poker.
  • Poque was a French bluffing and betting card game that was brought to New Orleans in the 15th century.
  • The Persian game As Nas may have inspired some of today’s poker hand rankings. It rose to popularity in the 16th century and was played with 25 playing cards and 5 suits.

To this day, theorists disagree on who created poker. Perhaps, all three games contributed in different ways to its invention. But one thing that’s certain is how much poker has evolved.

Poker Relatives

There are several games that are referred to as cousins of modern poker. More or less, you’ll find common ground in how these card games implemented rankings, betting and bluffing.

  • 18th-Century Brelan Card Game: Played with a 20-card deck, it is considered a descendant of Texas Hold’em. While not played anymore, this was once a quick-paced game that required betting.
  • Mid-19th Century: The use of 52 playing cards emerged during the American Civil War.

Current Poker Variants

  • Texas Hold’em: If you’re not too familiar with poker, it’s almost guaranteed that you’ve at least heard of this popular variant. This betting game is played with a standard deck of 52 playing cards (excluding jokers). For a basic run-through, check out our beginner’s guide to Texas Hold’em.

FLICKBACK MEDIA NOW MANUFACTURING IN ORLANDO, FL USA WITH SHUFFLED INK

HOW TO CUSTOMIZE A CLASSIC CARD GAME

For 15 years, our client Flickback Media has printed its informative and widely entertaining Trivia Playing Cards in China. Now, we are excited to announce that we are domestically manufacturing their custom card products at our Orlando, FL USA headquarters.

Whether it’s for a birth date, wedding anniversary, or significant milestone, their media and game products provide a fix of nostalgia for all, recalling defining moments in pop culture, sports, news, and world events personal to your year.

If you’re interested, feel free to explore our custom card products and fulfillment options.