Category: History

DECK THE HALLS WITH HOLIDAY ART

DECK THE HALLS WITH HOLIDAY ART Countless artists in the social media community have submitted their talented holiday/winter-themed designs to our December Card Art competition (closes Dec. 31). Each piece has already made this holiday season feel merry and bright. You can find entry examples at the end of this article. For now, let’s take a look at some holiday artwork that certainly goes down in history… just like good old Rudolph the Red-Nosed Reindeer.

Holiday Book Art

Christmas

Clement Clarke Moore’sThe Night Before Christmas,” also known as “A Visit from St. Nicholas,” is a Christmas poem classic filled with colorful imagery to describe one Christmas Eve night. Through both imagery and text, a face is famously put to the icon that is Santa Claus: A jolly old elf with deep rosy cheeks and a round tummy. Moore also pushes the concept of Santa’s reindeer, which was first mentioned in A New Year’s Present, to the Little Ones from Five to Twelve Number III:  The Children’s Friend, an anonymous 16-page booklet published in 1821 by a New York publisher named William Gilley. Excerpt from The Children’s Friend:

Old Santeclaus with much delight His reindeer drives this frosty night. O’er chimneytops, and tracks of snow, To bring his yearly gifts to you.

Moore’s holiday story and the art that goes along with it, is widely known in households across America. Since its publication in 1823, hundreds of artists have tried their talented hands at illustrating this timeless story. Here are a few examples of artist’s cover art as well as a Coca-Cola advertisement based on the book.

Artist Unknown (1889)

Artists: Hilda Miloche and Wilma Kane (1947)

Artist: Marcin Nowakowski

Since the 1920s, Coca-Cola has included Santa Claus in ads

Hanukkah

Publishers often incorporate every major holiday into their children’s books, especially under big brand names like Curious George and Corduroy. This not only allows children from all backgrounds to feel included but also opens a plethora of doorways for artists to showcase their talent in a family-friendly and educational way.

Artists: H. A. Rey & Margret Rey

Artist: Lisa McCue

Artist: Amy Wummer

Kwanzaa

Picture books help children grasp the holiday, and while the text is undeniably important but for young kids, it is the artwork that first draws them into the story.

Artist: Arielle Phoenix

Artist: Karen Katz

Artist: Constanza Basaluzzo

Christmas Biblical Art

Artist: Pieter Bruegel the Elder – The Census at Bethlehem

© Bridgeman Art Library / Royal Museums of Fine Arts of Belgium

There’s a lot going on in this 1566 Pieter Bruegel the Elder oil painting. At first glance, you’ll notice a few things that may remind you of the holiday season: snow sticking to the ground; hustling to run errands; walking shoulder-to-shoulder with family and friends. But let’s dig a little deeper. Bruegel takes words and transforms them into visual art, displaying a visual scene from the Gospel of Luke, chapter 2, verses 1 to 5: “In those days a decree went out from Emperor Augustus that all the world should be registered in their own towns. Joseph also went from the town of Nazareth to the city of David called Bethlehem … with Mary with whom he was engaged and who was expecting a child.” Chaos fills the canvas as children throw snowballs, adults congregate to pay taxes and villagers fulfill daily tasks. Amid such contemporary normalcy, Bruegel weaves in the biblical excerpt above. To explore this piece further, click here.

Winter Art

Our manufacturing facility is located in Orlando, Florida, so it’s nearly impossible for us to experience a winter wonderland holiday. But for those of you who have to shovel snow while waiting for your car to warm up, here are a few stunning, and probably familiar, holiday pieces that we believe capture the essence of Winter.

The Magpie by Claude Monet – Courtesy of claude-monet.com

Winter Landscape by Wassily Kandinsky – Courtesy of wassilykandinsky.net/

Moonlit Night. Winter by Konstantin Korovin – Courtesy of arthive.com/konstantinkorovin

December Card Art Entries

This provides a lovely transition into today’s artists who have submitted original holiday art to our competition. The winner, which will be voted on and announced during the first week of January, will receive 10 poker-sized playing card decks with their submitted artwork on the card backs. Here are the winners from our October Art Contest: Marna Blakewell and Brittni Barraco. Below are some awesome submissions we’ve received so far: The last chance to submit (max of 3 designs) is Dec. 31 at 11:59 p.m.

Artist: @susanashleypaints

Artist: @grindelldesign

Artist: @brittnibeeart (October Contest Winner)

Artist: @tinac28

Artist: @kerelukallana

Custom Holiday Cards

Personalize a playing card deck for any holiday! When you create with us, we strive to ensure your vision meets reality. This means that our team of project managers and graphic designers work with you every step of the way. For more information about our products and services, feel free to call us anytime at 407-298-3579.
Shuffled Ink is a multigenerational family business that specializes in printing custom playing cards, tarot & flash cards, packaging and more for businesses and individuals worldwide. To receive complimentary samples of our card products include your delivery address and phone number on your custom request a quote form. ● Official Shuffled Ink website: ShuffledInk ● Make Your Own Custom Playing Cards at: ShuffledInk

THE HISTORY OF ART & DESIGN

THE HISTORY OF ART & DESIGN Style. Technique. Time period. These are just a few details that critics look for when placing artists into art movements. Art has a long history, which means pure originality may be rare at this point, but this isn’t to say that innovative art concepts are completely nonexistent. If anything, art’s extensive past provides contemporary artists with an endless supply of ideas to sample from. It’s likely that even your custom playing card and tarot designs emulate artwork that originated several millenniums ago. Let’s take a look!

Ancient Cave Art (B.C.E)

The earliest homo sapiens who walked the Earth etched and painted animals, human hands, symbols, etc. onto cave walls and rocks. What may look like simple drawings today are, in actuality, novelties. These are among the first pictures known to humankind, paving the way for future artists to advance the art form.

Rock shelter in India. ~ 13,000 B.C.E.

Drawings of a gaur, or Indian Bison, and human-like figures.

Frozen in time for us to reflect on, the clay illustration above heeds warnings of the Indian Bison’s threat toward humankind. Journalist Jo Marchant and photographer Justin Mott visited the caves where art and design were born, and in 2016, the Smithsonian Magazine published their article “A Journey to the Oldest Cave Paintings in the World”. These drawings and engravings tell stories, some of survival methods, others of fatal demises. But all with the intent to inform. While the names of the first artists may remain unknown forever, we recognize their tremendous impact on establishing art, whether they understood its future significance or not.

Medieval

Mosaic Art

As time progressed, so did the the intricacy of art. The Greeks created mosaics, or floor and wall designs. Artists used small pieces of assorted material like shells, glass, stone, tile and pebbles to produce images like the one below. This medieval art style captured ancient lives, from their appearances and clothing attire to religious beliefs.

Church mosaic detail, Athens. Photo by: Helen Miles Mosaics

Renaissance

The European Renaissance focused on finding a new way to embrace life; a means for rebirth. Not only did politics, culture and the economy play into this way of thinking, but so did art. The Mona Lisa is one of the most famous Renaissance portrait paintings. Leonardo da Vinci redefined how women appeared in portrait art. Other artists used jewelry to emphasize status and side profile shots to highlight neutrality. In the Mona Lisa painting, da Vinci manipulates the woman’s mouth into a sly grin. This small but remarkable detail suggests that this Renaissance woman had a mysterious and enigmatic personality, which was an uncommon representation during this time.

Mona Lisa by Leonardo da Vinci

Neoclassicism

Neglecting its art predecessors Baroque and Rococo, Neoclassicism implemented a realistic depiction of life. So, rather than painting with rose-colored glasses on, these artists urged to illustrate knowledge with reason. When a new art form surfaces, artists may undermine previous styles and genres, or even try to add their own flare to other works. To be frank, art shouldn’t have many restrictions. Artists should have the freedom to reap any style. But many Neoclassicist artists fought to erase art that they did not deem rational like the two previously mentioned. This new movement impacted not only art but society as well. The French Revolution was sobering and Neoclassical art mirrored that.

Oath of the Horatii by Jacques-Louis David

Romanticism

Ironically, the next genre to enter the art domain was Romanticism, which fell further from Neoclassical’s rational approach and expressed melodrama and sensationalism. The Age of Reason attitude was pushed to the side, allowing room for encouragement, emotion and ideation. Art does inspire art in many ways. In this case, Romanticism sparked insurgence. “Romanticism is precisely situated neither in choice of subject nor exact truth, but in the way of feeling” — French poet Charles Baudelaire.

Wanderer above the Sea of Fog: Caspar David Friedrich – The Kunsthalle (Hamburg)

Academic

This movement condemned creative liberties, dictating nearly every aspect of the piece. I wrote that art shouldn’t have many restrictions, but during the Academism period, artists adhered to strict, conventional formulas taught at the French Academy of Fine Arts, or Academie des Beaux-Arts and other European institutions. Academic art professionals, critics and teachers during this time would probably laugh at the phrase, “anyone can be anything.” If you weren’t already prestigious at the craft or didn’t know someone who could pull strings, then being part of the academic movement was probably not in the cards for you.

The Shepherdess by William-Adolphe Bouguereau.

Symbolism

Let’s travel to the beginning of the 20th century, when art spiraled into daunting images of skulled faces, morbid death, and immoral spirits. This work is comparable to Romanticism. Both intend to capture emotion, but they do so in wildly different ways. In a literature or art class, you may have been asked, “What is the deeper meaning?” On a few occasions, perhaps you could not find the depth in someone’s work. Well, if it wasn’t painstakingly obvious by the title, every single speck of symbolist art is meant to be symbolic and meaningful. The image below shows death taking the soul of a grave digger. This symbolizes how death creeps up and can take one’s life at any moment.

The Death of the Grave Digger by Carlos Schwabe

Expressionism

Taking a page from Symbolist art, Expressionism was also full of dark disturbances. One characteristic that separates these artforms, is the use of unconventional human appearances. In “The Death of the Grave Digger,” death is portrayed by a beautiful slender woman. If an Expressionist artist were to remake that painting, the soul-taker would look more haggard and disfigured.

Cardplaying by Otto Dix

Abstract

In 1910, this type of art resurfaced with a new name to account for prehistoric drawings like religious symbols and various shapes carved into stone. Of course, these artists had access to more than just knives and stone, as well as loads of knowledge from past creators. Impersonal shapes, figures and colors decorated the canvases, lacking a clear subject.

Composition 5 (1911) by Vassily Kandinsky

Contemporary Art

Abstract, surrealism, photorealism, pop art, conceptualism, minimalism, street art — these are just some styles that fall under contemporary, or present-day art. All artists create in their own distinct way. At Shuffled Ink, we manufacture custom products like playing cards, games and tarot. This allows our client innovators to design without limits. In October, to reach out to more artists in the card community, we hosted a Card Art contest. The idea was to promote originality in one’s craft. Its structure intentionally resembled the canvases our contestants would be drawing on — blank and open for opportunity. During our month-long competition, we received hundreds of submissions from insanely talented artists. After learning a bit about these art movements, it may be easier to group these artists into certain categories. Featured below are some pieces entered to #ShuffledInkArt on Instagram, Facebook and Twitter.

1st contest winner. Submission by Marna Blakewell

2nd contest winner. Submission by Brittni Barranco

Among the 5 finalists. Submission by @mad_is_sin_gremlin

Among the 5 finalists. Submission by @zhade_evgenia

Among the 5 finalists. Submission by @joe_livingston_illustration

@kreativejunkie

@dmnerdartist1962

@motionsixkness

@razberryink

@teresamoore2647

As long as there are thoughts, ideas and talented hands, art will continue to evolve. We can’t wait to see what’s to come. Shuffled Ink specializes in printing customized playing cards and games as well as tarot & flash cards for business, personal, promotional, advertising, and/or marketing purposes. ● Official Shuffled Ink website: ShuffledInk ● Make Your Own Custom Playing Cards at: ShuffledInk ● Make Your Own Custom Tarot Cards at: ShuffledInk ● Make Your Own Custom Card Games at: ShuffledInk

AN INTRODUCTION TO PLAYING CARDS AND COLLECTING BY VETERAN COLLECTORS TOM AND JUDY DAWSON

AN INTRODUCTION TO PLAYING CARDS AND COLLECTING BY VETERAN COLLECTORS TOM AND JUDY DAWSON

Who are Tom and Judy Dawson?

Once in a while, while traversing the wilds of the internet, you unexpectedly come across an outstanding resource. That’s exactly what happened to me when I came across a fantastic video featuring playing card collectors Tom and Judy Dawson, where they talk about playing cards as part of a 40 minute interview. Before I show you the video, you need to know a thing or two about Tom and Judy, who hail from Toronto, Canada. They are not your every-day playing card collectors. Tom was a former President of 52 Plus Joker, the American Playing Card Collectors Club, and was an active member until his sad passing away in 2016. At the time, they had the unique distinction of being the only members who had attended all 29 conventions up to that point, and Judy was editor of their newsletter for some 28 years. She remains involved on an executive level, and the club’s official website designates her as “Club Queen”.
They can rightly be considered experts in their field, and their credentials as authorities on the subject of playing cards is confirmed by an important work they co-authored and completed: Gene Hochman’s authoritative Hochman Encyclopedia of American Playing Cards. This four volume set of books was originally the creation of respected collector Gene Hochman, and was first published between 1976-1981. Very few people would have sufficient knowledge and expertise to revise and expand a work of this sort, but that’s exactly what Tom and Judy Dawson did with this impressive series of keystone books. With a main focus is on American playing cards, as the title indicates, it is a comprehensive guide to various decks of playing cards that were produced in the United States from the late 18th century onwards. As part of its catalogue it includes important information on scarcity, and besides covering individual decks it also covers different producers and brands. For serious collectors, it’s an essential reference tool. Lee Asher, the current president of 52 Plus Joker, offers this glowing praise for this book: “This is the best resource on collecting American playing cards, ever written. They took all of long-time collector Eugene Hochman’s research, and compiled it into one big volume.
In 2013, Ben Train interviewed Tom and Judy about playing cards, as part of Chris Mayhew’s “Series of Unfortunate Effects”. In this interview, Tom and Judy share some valuable information about the history of playing cards, different ways that they are used, as well as advice about being a collector, and much more. It was made available online by the current president of 52 Plus Joker, Lee Asher. The video is 38 minutes long, and I highly recommend watching it in entirety. In the material below, I’ve summarized some key things that you’ll learn from this interview, and share some of the material that these two passionate playing card collectors cover.

The Interview

History of Playing Cards

The interview starts with Tom giving a broad overview of the history and development of playing cards. While we can’t be certain of their true origins, this is likely in the Far East, possibly as an easier and cheaper way of playing chess-style war games. From here they eventually made their way through the Middle East and North Africa into Western Europe, and that’s where the first definite record of playing cards can be found in the late 1300s. Italians, French, and Spanish playing cards weren’t standardized like today, but used suits with a variety of symbols such as clubs, swords, and bells, and also had varying numbers of cards in a deck. The French were especially renowned for their playing card manufacturers, and today’s playing cards are largely based on old French designs. The backs of playing cards were originally blank, but over time things were added like images on the card backs, corner indices, double ended artwork for the court cards, and coatings on the paper. Playing cards were at one time called “pasteboards”, and were originally thick and bulky. But improvements in manufacturing led to thinner playing cards, with improved quality and handling. Prior to the adoption of indices, one manufacturer used miniature pictures of the card on opposite corners, which were called “Triplicates”, and the indices we use today were developed in competition to these, and were first described as “Squeezers” in light of the ability to hold a larger hand of cards. I was especially fascinated by Tom Dawson’s observation that although many people have tried to introduce innovations to playing cards, these never last, and the traditional style and designs always return. Evidently there is something truly “classic” about the deck we have inherited today!

Uses for Playing Cards

In this section of the interview, Tom and Judy share some of the fascinating ways playing cards have been used throughout their history, besides more obvious uses like card magic, and for playing the thousands of card games that exist. But even decks used for card games come in different sizes, e.g. containing 32 cards, or 40, 48, 52, and even 78 or more. So a deck of cards can mean a lot of different things, and many of the games played with them are very regional. Playing cards have been used very seriously for fortune telling, sometimes with individual cards having fortune information on them. Tarot decks typically have 78 cards, and each of the 22 trumps in these decks has a different picture and is assigned a different meaning. While such decks are sometimes used for the occult, many of them do have fantastic designs and artwork. This makes them very collectable, and even Tarot decks that are barely 20 years old can be worth large sums. Playing cards were also used for educational purposes (e.g. to teach math, science and more). Souvenir decks have been popular, because they have a picture on each individual card. When these started being produced in the 1890s, photography was still quite new and expensive, so a souvenir deck functioned as a nice miniature photo album. Because cards originally had plain white backs, they proved useful for note-taking, indexing, invitations, coupons, IOUs, and more, especially in a time when paper and cardboard was rare and expensive. Besides these secondary uses, there was even a time in the 1700s in Quebec when they were used as money cards. There are also people who build enormous card houses with playing cards, made out of hundreds of decks of cards. Brian Berg is well worth looking up given some of the unbelievable things he has made out of playing cards.

Card Boxes

In today’s market, some publishers like Theory11 devote a lot of attention to producing high end tuck boxes, and it is a big part of the marketing. While today’s techniques may be new, the idea of an attractive tuck box is not new, and throughout the history of playing cards there have been manufacturers doing interesting things with the card boxes. Tom explains that originally playing cards were just packaged in relatively plain paper wrappers, and there was no box at all. As the 1800s progressed, wrappers made way for something more sturdy, which led to the development of all kinds of boxes. Various interesting packaging was used, including boxes that had outer and inner cases, and small drawers. Congress Playing Cards used a packaging that would display the designs of the deck on the outside of the box. I really enjoyed seeing some of the unique ideas for packaging that Tom and Judy showed in this part of the video. One of my favourites that they displayed was a beautiful war deck from 1935 that was housed inside a book! After showing a lovely custom wooden box for the Circus Transformation Deck that was produced in 1988, Judy explains what transformation decks are, showing some example cards. In transformation decks, the pip cards are transformed into a design, by using the pips as part of the picture. I immediately felt a sense of kinship with the Dawsons at this point, because apparently transformation decks are a favourite for them, just as they are for me.

Collecting Cards

Tom and Judy decided to focus their own collection on standard playing cards (i.e. those with a traditional layout and traditional court cards), primarily older cards that are American in origin. It’s not that they don’t like custom decks, but the simple matter is that if you’re collecting anything you need to specialize in some way and have a focus. Tom gives an extensive list of different kinds of cards that are available to collect, including comic cards, tobacco insert cards, advertising cards, transformation cards, and war cards. All the wars have been commemorated in playing cards, as are many births and other important events in the lives of royalty. Judy puts it well: “You can actually create a whole history from playing cards.” She’s absolutely right, and in that respect playing cards are a mirror of life. Besides people who collect decks, there are also those who only collect single cards. This is usually due to their interest in the card backs, and they might specialize in backs on a particular topic like horses or landscapes. But there also people who only collect a particular card, like a Joker, or the Ace of Spades, in light of its special design and the name of the maker, effectively making it like the title page of a book. Judy considers collectors of Jokers the bane of other collectors, because these are one of the most prized parts of a deck, and a deck that is otherwise complete but missing an unusual Joker drops significantly in value. The condition of your cards is also important, and this is something Tom and Judy know more than a thing or two about, not just from their own experience, but also as authors of the Hochman book. Obviously the less used a deck is, the more valuable it is. Judy also makes some very good remarks about how a modern deck that is purchased and preserved won’t nearly have the same value as an older deck that is preserved. There are plenty of collectors today who have limited edition versions of modern decks, while in contrast vintage playing cards are much more scarce since they were typically bought in order to be used rather than collected. This is one reason the Dawson’s own interest is especially in old decks, or decks that were only produced in extremely limited editions (e.g. only 50 produced). Tom points out that a nice aspect about collecting playing cards is that you get the opportunity to do research and learn about your decks. There’s a lot of great books that can assist with this. There are also playing card clubs like 52 Plus Joker, and similar clubs in other countries, so there’s a lot of good resources available.

Show and Tell

In the final ten minutes or so of the video, Tom and Judy show us a range of different playing cards to illustrate some of the things they’ve covered. One deck shown is extremely scarce, with only 50 made. There’s even an example of a valuable deck of which only seven total were made; Tom and Judy believe that these decks were withdrawn before going up for sale. You’ll also see a card from a deck published in 1950, where the entire deck would be worth $15,000, and you’ll see a single card picturing a baseball hall-of-famer that on its own is worth up to $1500. As well as a range of historic Aces of Spades, a range of old Jokers is also shown, many from different advertising decks. Decks that advertise famous companies like Coca Cola are even more prized, since there are so many collectors of Coca Cola memorabilia around the world. Tobacco insert cards often featured lively burlesque artwork, and because they were released individually, people had to collect these decks one card at a time, making a complete deck of these even more prized. A charming music-themed German deck from around 1850 has cards with spectacular designs that can be placed alongside each other to produce a complete piece of music. You’ll even see a card from one of the 1805 Cotta transformation decks, and some other terrific examples of cards from old transformation decks.

Conclusion

Impressions

Tom and Judy’s passion for playing cards really shines through in this wonderful interview. From how comfortable they are with the subject material, it’s very evident that they are experts who are extremely knowledgeable. They were obviously a great team, and extremely respectful of each other, giving each other opportunity to share from their wealth of knowledge. Given that the focus of their own collection is on older standard playing cards, not everything they say applies to modern custom decks. Even so, there’s still a lot that can be learned from what they have to say, and my own knowledge about collecting playing cards was enhanced by learning about an area that I don’t have as much first-hand experience with myself. I also really enjoyed the opportunity to see some rare decks from the early 1900s and some playing cards that even hailed from the 1800s. I highly recommend that playing card enthusiasts take the time to watch the whole video, and learn from this lovely couple, who are keen to inspire others in the wonderful hobby of collecting playing cards.

Where next?

With their dedication and enthusiasm as collectors, Tom and Judy have left a legacy for us all. Not only can we benefit from the Hochman Encyclopedia they helped write, but we can also continue their passion for playing cards. Especially if you are a serious collector with an interest in American playing cards, here’s what you can do next: ● Get the book: If American playing cards are your thing, the Hochman Encyclopedia co-authored by the Dawsons is a must have. It also contains helpful information about grading and dating playing cards. If you’re interested in learning more about this, Tom explains the grading system they use in a separate interview clip that you can listen to here. Lee Asher also has two excellent articles which I highly recommend in relation to this. The first is about How to date a deck of USPCC playing cards, and the second is about How to grade playing cards. The grading scale that he presents there is taken straight from the Hochman Encyclopedia, and gives descriptions for how to grade a deck of cards into one of the following categories, on a sliding scale: As Issued, Mint, Excellent, Good, Poor, and With Faults. ● Join the club: The 52 Plus Joker Club has been around since 1985, and was originally created to meet the needs of American collectors of antique playing cards. The scope has since broadened, and what they offer today includes things like a printed and digital club magazine, an annual club deck, and playing card auctions. The highlight of 52 Plus Joker is undoubtedly the club’s annual convention in October, which is where collectors, designers, manufacturers, and enthusiasts come together to talk about playing cards, listen to lectures, buy and sell, receive awards, and much more. The Dawson Award is one of the awards given, and is a special achievement award named after Tom and Judy. ● Go to the convention: Attending the annual 52 Plus Joker convention is a highlight for playing card enthusiasts, although in 2020 the convention was held online using video conferencing, due to current COVID-19 restrictions. Check out the Convention page to find out more. Want to learn more? Visit 52 Plus Joker, the American Playing Card Collectors Club. ● Official links: Official websiteConventionsInstagramFacebook ● Interviews: Lee Asher (President)Don Boyer (Vice-President)
About the writer: EndersGame is a well-known reviewer of board games and playing cards. He loves card games, card magic, and collecting playing cards. This article first appeared on PlayingCardDecks.com here. ● Official Shuffled Ink website: ShuffledInk ● Make Your Own Custom Playing Cards at: ShuffledInk

POLITICAL PLAYING CARDS OVER THE YEARS

POLITICAL PLAYING CARDS OVER THE YEARS Political playing cards were created during the 17th century by artists who wanted to convey specific messages through art. They put well-known figures in the hot seat, bringing attention to presidential candidates, members of congress, war generals, parliament and more. These cards are fairly similar to political cartoons. Both use satire to illustrate politicians, public figures and worldly happenings. The portraits, which are still produced today, address newsworthy topics in an artistic and entertaining way. So, since 2020 is a presidential election year, now is the perfect time for a playing card history lesson. Let’s explore how these illustrations and messages have changed over the years.

Knavery of the Rump (1679)

In 1679, artist Francis Barlow designed playing cards to characterize Oliver Cromwell’s Government. As the head of state in the Commonwealth of England, Cromwell fought to remove the monarch from power. The 10 of clubs reveals Cromwell’s imbalance between his faith and morals. The card reads, Oliver seeking God while the K. (Don Hafelrigg K) is murdered by his order.

The Head

This infamous fact shows some perspective on the people’s perception of Cromwell — a couple of years after his death, those who supported the monarch dug up his grave, detached his head from his body and displayed it outside of Westminster Hall on top of a pole. It remained there for 28 years.

French Republic Playing Cards (1793-1794)

For obvious reasons, Liberal Republicans from France completely revamped their playing card deck in 1793. The rule of law, which suggests that no one is above the law, and the French Revolution, inspired the Revolutionnaire playing cards above. Since the French Revolution ultimately ended the monarchy, traditional court cards didn’t seem appropriate anymore. The Kings, Queens and Jacks were replaced by Liberty, Equality and Fraternity. This holy trinity continues to act as an important part of their national heritage. The “Liberté, Egalité, Fraternité” motto was even written into the constitution in 1958.

Army & Navy Deck (1865)

Including text is not a necessity on political playing cards. Most of the time, when done properly, an illustration can successfully deliver the message on its own. In 1865, artist Andrew Dougherty commemorated the switch from wooden to ironclad warships through playing cards. The King, Queen and Jack court cards display caricature-like drawings of civil war naval members. These cards show the new iron ships in action as well as soldiers yielding rifle-muskets during the Battle of the Monitor and the Merrimack in 1862.

Anti-Religions Propaganda Deck (1931)

In 1931, Russian authorities created these playing cards to push their anti-religion agenda. The Joker card directly above quickly sums up the USSR’s motives. The winged man symbolizes capitalism and the kneeling figures are the four religions. The suits depict each religion as well: Clubs for Eastern Orthodox; Hearts for Roman Catholicism; Spades for Buddhism; Diamonds for Judaism. These drawings suggest that the Russians wanted their citizens to see religion as skewed and untrustworthy. This radiates propaganda, instilling the message that all respected religious figures are not as moral as they appear. The King of Diamonds features a rabbi reading the Torah while also engrossed by money. The Queen of Clubs shows an Eastern Orthodox nun with a man in the background. This insinuates that the woman finds him desirable despite her loyalty to God. The Jack of Hearts illustrates a Roman Catholic priest wrongfully thinking lustful thoughts amid a prayer.

Atouts de la Vie Card Game (1940)

During WWII, Madame Lucien Willemetz designed various card games. She is well-known for creating the educational board game Le Jeu de l’histoire de la France as well as the wartime card game Atouts de la Vie. This card game emphasizes work ethic, honor, discipline, etc. Ironically, the French government did not adhere to the principles they so desperately sought to instill in their citizens. Nevertheless, the object of the game is to collect all ten virtues.

NEWS & ART

Connecting news and art through playing cards is such an innovative way to tell a story. 2020 has certainly been jam-packed with activity. So, if you’re looking to create custom cards similar to the ones above, then find a person who or an idea that is important to you and illustrate it onto any playing card product. Some of our clients, including our own company, created COVID-19 decks at the start of quarantine. These decks are informative and capture the pandemic in all its uncertainties. You think it, we print it. To receive complimentary samples of our card products, include your delivery address and phone number on the custom request a quote form. ● Official Shuffled Ink website: ShuffledInk ● Make Your Own Custom Playing Cards at: ShuffledInk ● Make Your Own Custom Card Games at: ShuffledInk

CARDOLOGY: THE SCIENCE IN PLAYING CARDS

CARDOLOGY: THE SCIENCE IN PLAYING CARDS

Magic, games and cardistry. These are just three ways we use playing cards. But there’s actually more to a deck than meets the eye, and it’s a mystical eye at that.

Cardology is a science that connects playing cards and astrology to guide us through life. This ancient magical method is called many names including the Cards of Life. Regardless of whether you use a custom-designed deck from Shuffled Ink or an ordinary one off the shelf, the science is present and will uncover your purpose (if you wish to divulge).

In one of our previous articles, Which Game Are You Based on Your Astrological Sign, we don’t venture into the realm of Cardology but rather relate your zodiac sign to a well-known card or board game. If you’re unfamiliar with astrology, then give it a quick read for an entertaining insight into the study.

Now, let’s explore Cardology as well as its origins, the birthday card chart and more.

The Mystic Test Book

Olney H. Richmond captured the true meaning of playing cards – Cardology – in his book The Mystic Test Book or the Magic of the Cards. Unfortunately, it’s not exactly easy to comprehend from start-to-finish, and there’s a clear reason why. When it was published in 1893, it was written for Order of the Magi members, a secret occult society revitalized by Richmond in the late 19th century.

Card Calendar Illustrated in the Test Book

A pack of playing cards is anything but standard. Each card represents our world in its entirety. Want to see for yourself? Take out any deck you can find and follow along!

1 deck = a year

52 cards in a deck = weeks in a year

4 suits = seasons in a year

12 court cards = months in a year

13 cards per suit = lunar cycles

red & black colors = day/night

A Deeper Look:

These excerpts from The Mystic Test Book further describe the relationship between the four suit cards and the Earth’s seasons:

Hearts as Spring: “In the Spring of the year, the birds mate. In the springtime of life or the first quarter, love is the master passion. The heart was therefore chosen as the emblem of the first quarter and the first season.”

Clubs as Summer: “Knowledge is best gained and retained in the summer of life…therefore the shamrock, or ‘club,’ became the emblem.”

Diamonds as Fall: “The third season, autumn, has for its emblem the diamond, representative of wealth. The third period of man’s life is the one in which he is best able to gain wealth…the crops are sold and the wealth of the harvest realized.”

Spades as Winter: Winter or the fourth quarter of the Zodiac is represented by the spade or acorn. By a strange and yet natural transformation, the acorn, which represented the symbolism of the death and burial of the physical form was changed … to the spade.”

Card Chart

With the Cardology Birthday Chart below, you can discover a lot about your past, present and future. Based on the Cards of Life, there’s a deep connection between your birthday/astrology sign and a deck of playing cards.

Based on your birth card, each component should resemble you personally. The suit cards have personality traits of their own while also making up the Earth’s seasons. The numbers further identify your attributes and the court cards carry their own set of inner rulings about your life. For example, if your birthday is June 24, then your birth card is the 6 of clubs. To see how the cards interact with your disposition, check out this article on Cafe Astrology.

Coincidence or not?

Now, it’s up to your discretion to accept the destiny shown in Cardology. In this article, we only scratched the surface on how playing cards reveal our character. There’s much more to the concept that even involves a bit of math, but we won’t dive too deep.

Let’s wrap this introduction to Cardology with a quote by Richmond:

“When we find a certain invention claimed by a large number of Nations, scattered over our globe, in widely separated locations, we must conclude that none of them were the inventors, but on the contrary, obtained the inventions of some nation proceeding them by many years.”

To receive complimentary samples of our card products, include your delivery address and phone number on your custom request a quote form.

PLAYING CARDS & THE BOWLES FAMILY

bubble playing cards Thomas Bowles established his printing shop in the late 17th century. He not only dominated the London market well into the next century but also bred four generations of printmakers. The Bowles family specialized in maps, guidebooks and topographical prints as well as produced some playing cards and games. In 1714, shortly before Thomas’ demise, he passed the business to his oldest son, Thomas II. He followed in his father’s footsteps as a successful printseller and publisher, opening a shop in St. Paul’s Churchyard. His younger brother, John, managed his own shop as well, creating original map designs for clients. John’s son, Carington, worked alongside him for ten years as John Bowles & Son. Thomas II’s son, Thomas III, was destined to follow in the same path but, unfortunately, died the same year he joined the partnership. In 1767, Carington’s son, Henry Carington Bowles, took over the family business. In this article, we will look at playing card decks and illustrations as well as games printed, published and sold by the Bowles family.

South Sea Bubble & Mississippi Scheme Decks (1721)

In our previous article, Card Games Created During Pandemics, we mentioned the South Sea Bubble playing cards, which were printed by Thomas II. Illustrated on the cards are individuals and companies partaking in phony joint-stock investment trades. This get-rich-quick eagerness backfired, leaving many in economic despair. During the Mississippi Scheme, the stock market boomed across Europe when John Law, an economic theorist, sold his company shares to the public to try to retire their debt. The French government succumbed to the momentary frenzy and began printing an excessive supply of paper money. Once inflation increased, the money was invaluable. The cards depict the various schemes that led to these stock market crashes. A set of playing cards satirizing speculation schemes © CHRISTIE’S 2020.

The Beggar’s Opera Playing Cards (1728)

Printing satirical pieces were the Bowles’ niche. The Beggar’s Opera, written by poet John Gay, parodies various Italian work. It also implements comedy and political satire in songs set to contemporary and traditional English, Irish, Scottish, and French tunes. These cards, published by John Bowles, mirror the music and lyrics from Gay’s opera. The sheet music shares the same space as the court figures. The faces are in the upper left-hand corner of the playing cards.

The Spendthrift (1760-1767)

This is not playing card art, but it does portray a young man’s experience with gambling and gaming. The illustration shows a deck of sprawled out playing cards and an empty glass sitting on the table. It is assumed that he lost a great sum of money during a poker-related game. Carington Bowles published this print.

Bowles’ Geographical Game of the World

Henry Carington Bowles created a game for players to gain knowledge about various parts of the world. Published in the late 1700s, the board game embodies Western Christian views on the world. The period speaks volumes. One of the game’s punishments is to move backward if you land on Mecca. Players spin a teetotum (spinning dice) to move their markers around the map game.

Bowles’ Geographical Game of the World Game Board

Bowles’s Geographical Game of the World, case front

Bowles’ Geographical Game of the World, case back

[Bowles’s Geographical Game of the World], map, [1803..1821]; London, England. (https://texashistory.unt.edu/ark:/67531/metadc1705382/: accessed April 8, 2021), University of North Texas Libraries, The Portal to Texas History, https://texashistory.unt.edu; crediting UNT Libraries Special Collections.

Custom Cards with Shuffled Ink

Shuffled Ink resembles the Bowles’ business in some ways. We are also a family-owned printing company. Founder Charles Levin started the custom playing card business in 1999, and today, three of his children work alongside him. Matthew is the Vice President, Lisa is a Project Manager and Jonathan is an Operations Manager. Shuffled Ink specializes in producing decks of custom playing cards, card games and tarot & flash cards for individuals and companies around the world. To receive complimentary samples of our card products, include your delivery address and phone number on your custom request a quote form.

NINTENDO’S HANAFUDA PLAYING CARDS

Hanafuda playing cards The Nintendo Company is a dominating force in consumer electronics, but what you may not know is it started out selling handpainted playing cards. Fusajiro Yamauchi founded Nintendo Koppai in the late 1800s, manufacturing Hanafuda, also known as flower cards.

Flower Cards

  • The cards represent the calendar of Old Japan.
  • 12 suits dedicated to each month.
  • Four cards per suit.
  • The column on the far right represents the first month. Analyze from the bottom-up; the months are in order from right to left.
  • Used for gambling purposes and to play the Japanese Flower Game.

The 131-Year History

The Japanese government was against any Western influence, so in the early 17th century, they banned all playing cards and games that symbolized the culture. Yamauchi ended up successfully manufacturing the Japanese-inspired playing cards featured above. He worked around the restrictions by replacing the traditional Western-style suits, court figures and numbers with scenic nature landscapes. But the ban did not last forever. Once repealed on the cusp of the 1900s, Yamauchi established the Nintendo Playing Card Company. He continued to manufacture Hanafuda cards but added European-designed card products to the mix. On top of the tech consoles like the Nintendo Switch and Mario video games, Nintendo still creates playing cards to pay tribute to its roots.

Our Story

No matter what industry you’re in, redefining your products to keep up with the times is perfectly practical. In 1999, Shuffled Ink’s first product was the Super Deck, which came with a map and a deck of cards that included discounts and coupons for attractions, dinner shows, restaurants, shopping and golf & recreation. We marketed this product to Orlando hotels until 2006 when we reconstructed the company’s vision and became a custom game manufacturer. Today, we produce top-quality custom printed playing cards, customized card and board games, personalized tarot and flash cards and more! While Nintendo’s reach is on a larger scale than our family-owned company, the principle remains. Innovation is key.

Create Your Own

The playing card decks we all know and love are custom products, so who’s to say that you can’t create an iconic deck that’s similar to the Hanafuda cards? At Shuffled Ink, we have a vast amount of resources available. Not only is our graphics team by your side throughout the entire design process, but your artwork and colors will remain in its original form when printed onto our well-crafted card stock. Feeling inspired yet? Request a quote and get started on your special card project today! ● Official Shuffled Ink website: ShuffledInk ● Make Your Own Custom Playing Cards at: ShuffledInk ● Make Your Own Custom Card Games at: ShuffledInk

WHAT YOU SHOULD KNOW ABOUT SOLITAIRE CARD GAMES

solitaire game playing with custom cards I love games. And I love playing cards. So it won’t come as a surprise that I also love playing traditional card games. These can be a great way to spend time with family and friends, in a relaxed and casual setting. Especially if you own a custom deck of playing cards, it can be a wonderful way to enjoy the artwork and graphic design of a lovely deck at the same time – especially one that you’ve printed yourself with Shuffled Ink! But what if nobody else is around, or when you’re looking to kill some time when you’re on your own? That’s where solitaire card games come to the rescue. Especially in times of quarantine, solitaire card games are a great activity to enjoy, whether on the screen or with an actual deck. We all have moments where we’re alone and need something to keep us amused, and solitaire card games can provide hours of enjoyment. And they’ll provide something for all kinds of moments, with some coming down to pure luck, while many excellent ones require genuine skill, and can be a very rewarding challenge to play. There are plenty of other reasons to enjoy solitaire games with a traditional deck of cards today, especially in view of the ease in which you can play them, such as a good online site where you can play them for free on your web browser. This makes them easier to learn and play than ever before. Especially given the incredible variety of solitaire card games in existence, it also allows you to explore a wide range of different games with leisure. Solitaire cards games are a great way to fill time, and you can play as long or short as you like. And they can be as relaxing as you like, or as challenging as you like. They’re certainly incredibly satisfying, and even rather addictive. So let’s learn a thing or two more about them, and whet your appetite to give them a go yourself!

When Did Solitaire Games Start?

As it turns out, playing solitaire games with a traditional deck of playing cards places us in a fine tradition with a long history – long before they ever came to your personal computer – because people have been enjoying them for over two hundred years already. Germany is a likely place of their origin, and there’s a recorded mention of them already in the late 18th century. But their popularity especially bloomed in France in the early 19th century, and that’s when some of the best solitaire games were devised. It is also in these French roots that the alternative name “patience” appears to originate, along with other common solitaire terms like “tableau”. From France they eventually spread to English speaking countries, much like playing cards themselves did centuries before, and eventually solitaire card games became a popular international phenomenon enjoyed around the world. Even Napoleon is said to have whiled away many hours playing solitaire while in exile on St Helena. When you’re playing a solitaire card game today, you’re sharing in activity that has been enjoyed by many generations before you, and many of the great solitaire card games available are time tested and proven classics. But while solitaire card games have been around for a long time, the development of the personal computer was a real catalyst in popularizing them with modern audiences. Microsoft Windows has long had the practice of distributing a game of Solitaire with their operating systems, much to the relief of bored sales assistants and office workers around the globe. That single handedly turned solitaire one of the world’s most popular activities to do on a computer. Ever since the release of Windows 3.0 in 1990, Klondike Solitaire has been a staple on most personal computers, and it has now given hours of amusement to billions of people around the world for three decades. Countless people still turn to it for their quick five minute fix, which will of course be repeated many times over! Today Microsoft’s solitaire package has grown to include Spider, FreeCell, Pyramid, and TriPeaks, making these the most familiar forms of the game for the average person. Besides computer software, today there are also many websites where you can play a variety of different solitaire games online. Digital implementations like this allow us to play solitaire more quickly and easily, without all the hassles of set-up, shuffling, dealing, and moving columns of actual cards, making it even easier to fill a few spare moments. Besides simplifying the book-keeping elements of the game, they’ve also enabled versions of the game to be played that would be more difficult to do in person, like one suit Spider, where multiple sets of the same suit are used. The result of the digital revolution means that solitaire card games are booming like never before, and even people who don’t even own a physical deck of cards can spend countless hours enjoying different forms of these classic games. With a long history steeped in tradition, the computer age has injected solitaire card games with new energy and new possibilities, and there’s never been a better time to explore what these games have to offer.

How do Solitaire Games Work?

There are an incredible amount of different solitaire games in existence, and they comprise an enormous family of games in their own right. But many of them do follow a somewhat similar pattern. This usually involves laying out cards on a tableau or layout, with the goal of moving them to foundations, where you build up each suit in sequence from Ace through King. This is accomplished with the help of turning up undealt cards from the stock, and by building and transferring columns of cards within the tableau that match in value, suit, or colour. That’s a game of solitaire in a nutshell. But these games do have their own unique terminology, and this can best be understood by explaining how a typical game works, so let’s dive into a little more detail. First you create an initial array of cards by dealing them in an initial tableau as prescribed by the rules of that particular game. In some games the cards dealt to the tableau are all face-up, creating an open game. In a closed game some cards are dealt face-down, so you have incomplete information at the start of the game. These cards only become revealed when cards blocking them have been moved, making them available to be turned face up or moved. Face-up cards in the tableau are usually placed in an overlapping configuration or cascade, so that you can see their indices, and so you can plan accordingly. Depending on the game, the arrangement can be in overlapping rows, or overlapping columns. Your primary aim is to get cards onto the foundations, which in most solitaire games must begin with an Ace. Once you’ve placed an Ace, you can build up that foundation by placing further cards from that suit in sequential order. Your ultimate objective is to successfully build all the cards onto these foundations, in which case you have won the game. In solitaire card games, the standard sequence goes from Ace as the lowest ranked card to King as the highest ranked card. Usually you can only build from Ace through King, but some variations allow wrapping of a sequence so that an Ace can continue from a King, which is also called building around the corner. To achieve the goal of playing all the cards to the foundations, you must manipulate the cards within the tableau, in order to get access to the cards you need, and to uncover face-down cards. This happens by transferring face-up cards, either individually or in columns, from different areas of the tableau, assuming these cards are free to be moved and are not blocked by others on top of them. Building cards in this way usually happens in ascending or descending order of rank, and is a key element of good game-play. Usually if the aim is to build up cards in ascending sequence to the foundations, then cards in the tableau may be built down in descending sequence, often in alternating colour. If you create a vacancy in the tableau by removing all the cards of a pile there, you can strategically use this space to manipulate the tableau to your advantage by starting a new column of cards there. Often the entire deck isn’t dealt out at the start of game, and the rest of the cards are considered the stock, which you bring into play by dealing them face-up into a separate pile called the waste (sometimes called talon, although confusingly in modern usage this term is often used instead to refer to the stock). These are often dealt one at a time, but in some games, like the extremely popular Klondike, there are variations where you deal them three at a time. In some variations you can only go through the stock once, while other solitaire games may allow a certain number of redeals, or even an unlimited number. Not all games of solitaire can be successfully completed, but this is not necessarily the fault of the player. Sometimes a random deal will be theoretically unsolvable, and part of the challenge and fun of solitaire is to see whether or not you can achieve a win with a hand that you’ve been dealt. But you can’t just blame the deal, because poor choices can lose a game in which you might have achieved a much better result with optimal play. You definitely learn to improve your play, and strategic choices will usually be rewarded!

Resources for Playing Solitaire

How to learn Most solitaire card games are easy to learn, and you’ll find plenty of places online that provide lengthy lists of the different solitaire card games that exist, along with rules for each. As always, a good place to start your journey is Wikipedia, which has a page offering a list of common favourites. There are many websites set up by dedicated solitaire enthusiasts, some of whom have created software to help play the game on your mobile device or personal computer. These software programs typically go far beyond the two or three versions that Microsoft Windows has available, and offer you one hundred or more different ways to play. Many of these also serve as a resource, like BVS Solitaire Collection, and besides the software they have created for Windows, Mac, and iOS, they also host comprehensive rules. The Solitaire Game Rules page will help teach you Klondike, the most well known solitaire game, and introduce some variations. In former times, the only way to learn how to play solitaire was by having the good fortune to be taught it in person by someone you know, or by wading your way through a pile of written words in a book. I remember trying that latter method as a teenager, and often giving up in frustration, as I tried to make sense of the words and turn them into an arrangement of cards on the table, as part of an unsuccessful attempt to figure out the rules. Nowadays it is so much easier to learn how to play solitaire, by simply playing it with a digital implementation that automatically enforces the rules and teaches you how to play. This makes it much more realistic to try new forms of solitaire, and I highly recommend this as the best way to learn, and to enjoy playing. Where to play There are several websites that offer solitaire card games, and enable you to play for free straight from your web browser. My personal site of choice recently has been Solitaired, which I can recommend. It has over 250 different solitaire variations, is ad-free, and I’ve found the gameplay smooth and straight-forward. Other sites to try include World Of SolitaireClassic Solitaire, and Solitaire Network, which also offer an extensive number of different solitaire games, supply rules for each, and provide free online play. If you’re looking to explore the wonderful wide world of solitaire games beyond the limited menu provided by Microsoft, another alternative is to get some dedicated software for your personal computer or mobile device. Recommended commercial options for Windows include BVS Solitaire Collection, as well as SolSuite 2020 and Pretty Good Solitaire. The Python Solitaire Game Collection doesn’t have as slick graphics, but it’s completely free, has an extensive collection of games, and there is also a companion Android app that is also free. There are many free apps available for iPad and iPhone, but these tend to be supported by ads, which can become a little annoying. Of the free apps available, I’ve had good success with Solebon Solitaire (Solebon), Solitaire City (Digital Smoke), Full Deck Solitaire (GRL Games), Solitaire Suite (Rikki Games), and 250+ Solitaires (Alxanosoft), all of which get you started with a very strong selection of the most popular solitaire games. The commercially produced apps tend to offer more games or polished features, and I suggest the following as the better ones: BVS Solitaire Collection (BVS Development), Solebon Pro (Solebon), Pretty Good Solitaire (Thomas Warfield), Solitaire Forever II (Solitaire Forever), and Hardwood Solitaire IV (Silver Creek Entertainment). If you’re looking for a smaller collection of favourites to start with, try Solitaire Till Dawn (Semicolon), Astraware Solitaire (Astraware) or Solitaire Deluxe 2 (Mobile Deluxe), all of which are free and offer around a dozen or two popular favourites for free. Naturally once you’re familiar with the rules of a particular solitaire game that you really enjoy, then you can grab your favourite custom deck of playing cards, and use that! There are miniature decks available for this purpose, but I think you’ll get most satisfaction if you play with an attractive poker-sized deck. You will often need a decent amount of space to work with, and I highly recommend playing with a quality deck of playing cards to make your shuffling and dealing more pleasing on both a practical and an aesthetic level. If you need suggestions for a modern high quality deck, I suggest checking out the selection of Theory11 decks at PCD here. What to play It’s important to realize that not all solitaire games are like the classics familiar from Microsoft Windows, such as Klondike and Spider. You should make an effort to explore the diverse range of solitaire games available, and even if you think you don’t like Solitaire card games, it could just because you didn’t like the one or two forms of the game you have tried until now. To get you started in your search, here’s a list of some of the more popular solitaire games, arranged in different categories according to type: ● Adding & Pairing: Golf, Monte Carlo, Pyramid, TriPeaks ● Builders: Baker’s Dozen, Beleaguered Castle, Canfield, Forty Thieves, FreeCell, Klondike, La Belle Lucie (Lovely Lucy), Scorpion, Spider, Yukon ● Non-builders: Accordion, Aces Up, Calculation, Clock Patience, Cribbage Solitaire, Gaps (Montana), Grandfather’s Clock ● Others: Miss Milligan, Osmosis, Sir Tommy, Sultan (Emperor), Windmill I also highly recommend Bowling Solitaire by genius game designer Sid Sackson. It is entirely unlike all the other solitaire games mentioned, but is an incredibly thematic and clever game.
Recommendation So what are you waiting for? There’s never been a better time in history to explore the fun and variety of solitaire card games, especially with the help of a digital assistant who can help teach you some different games and manage the book-keeping and administration elements of the game for you. And especially if you’re stuck at home as a result of quarantine or other restrictions, this might just be the thing you need to help keep you busy and amused. So fire up that solitaire software or website, or whip out a deck of cards, and fill a few minutes with a satisfying challenge! About the writer: EndersGame is a well-known reviewer of board games and playing cards. He loves card games, card magic, and collecting playing cards. This article first appeared on PlayingCardDecks.com here.   ● Official Shuffled Ink website: ShuffledInk ● Make Your Own Custom Playing Cards at: ShuffledInk ● Make Your Own Custom Card Games at: ShuffledInk

CONNECTING TAROT & LITERATURE

CONNECTING TAROT & LITERATURE Stories are told in many ways.  Writers use poems and novels; artists put paint on canvases.  The history between tarot and literature is prominent and continues to inspire both art forms.

THE OLDEST TAROT DECK

Francesco Petrarca’s series of poems called Trionfi, or Triumphs (1351), mirrors the oldest tarot deck, Visconti di Modrone (15th century).  The poem’s title is featured in the deck with 11 Triumph cards.  Whether inspiration stemmed from Petrarca’s anthology is up to interpretation. Nevertheless, there are additional notions that lead many to believe his poetry inspired the earliest tarot designs because of his descriptions on Love, Chastity, Death, Fame, Time and Divinity. The Visconti Tarot collection, available at Beinecke Rare Book and Manuscript Library, Yale University can be found here.

The Fool & Shakespeare

William Shakespeare’s various ‘fools’ characters are suspected to have influenced the tarot card that shares the same name: the Fool.  In Shakespeare’s plays, the fool’s role is to entertain while cleverly commenting on the drama.  In other words, this sensible character acknowledges nonsensical life events.  With tarot, this card emulates the journey through life.  The number 0 on the card reveals the unlimited potential to travel either to the beginning or end of the Major Arcana.  The Fool’s spontaneous life experiences create a wise and free soul.

TAROT IN LITERATURE

Allegorical tarot figures often appear in literary pieces and vice versa. There are quite a few poets and writers who assemble their story’s theme(s) and characters based on tarot card meanings. William Butler Yeats, an Irish poet and avid tarot reader, was a member of an occult society called Hermetic Order of the Golden Dawn.  Yeats deliberately tied tarot imagery into his poems like Blood and the Moon and The Fool by the Roadside.

Blood and the Moon:

The Moon tarot revolves around illusion. The card’s artwork depicts a moon that sits in between two towers. This describes a misunderstanding or the inability to accept the truth. Yeat’s poem references the moon’s innocence and how it cannot be stained by blood: The purity of the unclouded moon Has hung its arrowy shaft upon the floor. Seven centuries have passed and it is pure, The blood of innocence has left no stain The Tower tarot often symbolizes danger, crisis, unanticipated change and liberation. It is believed that in this poem, the tower symbolizes Yeats himself: I declare this tower is my symbol; I declare This winding, gyring, siring treadmill of a star is my ancestral stair

The Fool by the Roadside:

Fool by the Riverside is brief and follows the rhyme scheme AABCCB, which is categorized as simple, juvenile, and in a way, foolish. In this poem, the Fool believes that life can spool backward and forward.  This strongly relates to the Fool tarot card, which can appear either at the beginning or end of a deck.  It is clear that both Yeat’s character and the tarot symbol are similar in the sense that they can exist in any direction or environment. When all works that have From cradle run to grave From grave to cradle run instead; When thoughts that a fool Has wound upon a spool Are but loose thread, are but loose thread; When cradle and spool are past And I mere shade at last Coagulate of stuff Transparent like the wind, I think that I may find A faithful love, a faithful love. W.B. Yeats is one of the most influential tarot poetry writers. He sought to implement allegorical imagery in a subtle way. This is because his involvement in Golden Dawn was a secret and exposing the organization and its members were strictly not in the cards.

The Waste Land by T.S. Eliot

While a poet may intentionally create specific themes, concepts and imagery, most of the time the poem’s deeper meaning and overall analysis fall on the reader to interpret.  That is the beauty of literature; we speculate and dissect a piece until it makes sense to us. For example, in the poem “The Waste Land,” some believe that the drowned Phoenician Sailor is a reference to the Ten of Swords card and the Lady of the Rocks is the Queen of Cups.  But the more obvious tarot indications by Eliot are the mention of The Hanged Man and the Wheel (The Wheel of Fortune).

The Connection

There are various ways to read poetry, but the basics include identifying the narrator and the tone as well as interpreting the deeper picture and overall theme. While reading poetry, you discover themes, understand the basic text and find a deeper meaning.  Tarot cards have visuals, symbols and meanings presented to you. Both tarot and literature require you to interpret beyond what you are given.  You are urged to find connections amid the metaphors, images, text, archetypes and more. Their similarities allow you to use one art form, like poetry to better understand the other: tarot.

Caos del Triperiuno

Among the first writers to feature tarot in poetry was Teofilo Folengo.  In 1527, he wrote a poem called Caos del Triperiuno.  The poem itself revolves around a poet who accompanies four people into a room where they each choose a fate-related tarot card.  The poet then writes a poem that connects the person to the tarot card drawn. Tarot Cards Featured in Folengo’s Poem:
  • The 22 Major Arcana, or trump cards: The Fool (0), The Magician (I), The High Priestess (II), The Empress (III), The Emperor (IV), The Hierophant (V), The Lovers (VI), The Chariot (VII), Strength (VIII), The Hermit (IX), Wheel of Fortune (X), Justice (XI), The Hanged Man (XII), Death (XIII), Temperance (XIV), The Devil (XV), The Tower (XVI), The Star (XVII), The Moon (XVIII), The Sun (XIX), Judgement (XX), The World (XXI)
  • Major Arcana Meaning: A tarot reading with these cards use one’s soul to explore their long-lasting life changes.

The Breakdown:

Mary K. Greer, writer and professional tarot consultant, labeled each tarot card mentioned in Folengo’s poem: Love, under whose Empire many deeds (VI; IV) go without Time and without Fortune, (IX; X) saw Death, ugly and dark, on a Chariot, (XIII; VII) going among the people it took away from the World. (XXI) She asked: “No Pope nor Papesse was ever won (V; II) by you. Do you call this Justice?” (XI) He answered: “He who made the Sun and the Moon (XIX; XVIII) defended them from my Strength. (VIII) “What a Fool I am,” said love, “my Fire, (O; XVI) That can appear as an Angel or as a Devil (XX; XV) can be Tempered by some others who live under my Star. (XIV; XVII) You are the Empress of bodies. But you cannot kill hearts, (III) you only Suspend them.  You have a name of high Fame, (XII) but you are nothing but a Trickster.” (I)

Judgment & Devil

Now, here is my insight into a couple of the tarot card meanings that are included in the poem above: That can appear as an Angel or as a Devil (XX; XV) The Judgement tarot card’s keyword is crossroads has always reminded me of Robert Frost’s poem, The Road Not Taken.  Here’s an excerpt from the 1915 piece: Two roads diverged in a wood, and I— I took the one less traveled by, And that has made all the difference. At the end of Frost’s poem, the speaker has realized that both paths cannot be taken.  The Judgement tarot card advises that a decision must be made.  The message encourages you to not allow anything to hold you back; you should release the parts of you that are unnecessary and untrue.  In Folengo’s poem, the speaker is struggling with good and evil, where he/she transitions between both expressions transparently.  Eventually, the speaker must decide if they will follow a light path or the dark one.  This is a difficult choice being that the Devil card embodies entrapment and illusion.  The only way to break free is to remember who your true self is, which brings us full circle in seeking guidance from the Judgement card.

Temperance & Star

can be Tempered by some others who live under my Star (XIV; XVII) The following sentence uses the Temperance card to reassure that although the choice between acting as an angel or a devil is difficult, you will find peace and balance through the people who love and care about your soul.  This reveals that you need assistance from the people who you trust. Your life will transform as well as those who follow close to you. After all, our life decisions impact every single person in our circle or Star.

The Empress, The Hanging Man & The Magician

You are the Empress of bodies. But you cannot kill hearts, (III) you only Suspend them.  You have a name of high Fame, (XII) but you are nothing but a Trickster.” (I) The Empress tarot card connects you to the natural world.  Our soul consists of the Empress’ teachings and strength, but our self-expression is not always filled with positivity.  The connecting theme throughout this poem is Love and Death, where Death has control over suspending the physical body (The Hanging Man card), but Love can never die.  The speaker refers to Death as a Trickster or a fraud. This embodies the Magician tarot card, which manifests dreams and magic into one’s reality.

Tarot Poetry

Poetry and tarot have leaned on one another to further develop their respective craft.  Without poetry, the modern tarot cards we use today may look completely different, or perhaps not exist at all. And without tarot, literary storylines, themes and characters would lack allegorical symbols and meanings.  After all, when we allow art to inspire art, we gain access to groundbreaking work. Here are some of our clients’ custom tarot card designs, equipped with personalized designs, number of cards, instructions and more.

The Spiritful Tarot deck is complete with 78 custom-designed cards, an instructions booklet and a two-part box.

This nature-themed deck follows the conventional Tarot layout. Featured above are the King of Pentacles and the Page of Pentacles.

The Dark Exact Tarot deck — Illustrated and designed by Coleman Stevenson. The cards above are the Fool, the Magician and The High Priestess.

Postcards From the Liminal Space guides, comforts and aids on your journey through life.

The Vulture Tarot is a vibrant deck that radiates spooky vibes.

  ● Official Shuffled Ink website: ShuffledInk ● Make Your Own Custom Tarot Cards at: ShuffledInk

AUGMENTED REALITY IN PLAYING CARDS

AUGMENTED REALITY IN PLAYING CARDS For centuries, playing cards have used illustrations and text to convey messages.  While these attributes continue to serve a purpose with modern-day cards, Augmented Reality is redesigning the way we play card games, use playing cards, and learn new information. AR adds a visual element to enhance a playing card’s function.  Images and descriptions may be limited to the types of cards you are trying to create.  For example, an AR application will suit decks that showcase demonstrations, athlete highlight reels and trivia/educational games.

The History of Computer-Generated Reality

While AR was not labeled the official term until 1990, the journey to its development was actively tested many years prior. Technology introduced in the 19th century and beyond paved the way for today’s AR and VR devices. AR and VR history dates back to the 1838 Stereoscope. This gadget required a pair of 2D images to create an augmented 3D image. But that was just the beginning. The 1929 Link Trainer Flight Simulator and the 1938 View-Master contributed to future tech advancements. The Trainer simulated airplane movements and the latter allowed users to experience various 3D visuals when peering through a portable stereo lens. During the 1960s, headset designs launched. These consisted of motion-tracking features with the 1961 Headsight and sense simulations with the 1962 Sensorama and Motorcycle Simulator. But the first VR head-mounted display, which hung from the ceiling and presented real-life graphics, was Ivan Sutherland’s the Sword of Damocles. Flash forward to the 21st century, where it’s likely that you have heard of or personally used these AR and VR devices: the Oculus Rift, Samsung Gear, Sony’s VR headset and more.

Augmented Reality & Virtual Reality

The origin of Augmented Reality and Virtual Reality is clear, but the distinction between the two gets muddled. The main difference that sets them apart is that AR displays a live view of virtually implemented elements.  This means that your real-world setting has interacting, layered images present.  Now with VR, your environment is not the background.  Instead, it transports you to a different “world” that is as real as climbing Mt. Everest or as imaginative as exploring the inside of Hogwarts.

Redefining Playing Cards

AR and VR have changed the way that we use playing cards today. This technology has seeped into our daily lives, impacting our gaming experience, education, etc. Here are some examples of this captivating function for playing cards.
  • Demonstration Cards: We recently manufactured a deck of cards for a Boy Scout troop in California.  This sparked an idea to customize a deck of cards with 52 tips to use during a camping trip.  Right now, we are working on adding AR to the mix, where each card will include a digitally demonstrated tip. This is a great hands-on lesson for visual learners.  Rather than reading a description and attempting to mirror the practice, this AR experience will be accessible and simple.  All you need is an electronic device and the designated card deck.
  • Trivia Cards: Shuffled Ink is working on implementing AR into your playing card games.  Trivia challenges are an entertaining way to test your knowledge of facts about various topics.  These trivia cards featured below use video highlight reels to reveal the answer to the printed question.  This new wave technology provides the card’s answer through an informative and exciting visual element.
For example, if the question on the card is “What is the common name for the Beatles’ self-titled double LP?” then clip montages and voice-over elements will detail the answer: the White Album.  This is an intriguing factor in what a playing card can capture, create and convey.

Augmented Reality in Playing Cards

All of these AR videos fall under a demonstrative and informative category.  The AR experience involves more than just pictures and text; we now have video and audio to bring it all to life. About two years ago, we wrote an article on the future of playing cards and what that may look like.  Augmented Reality was one of our suspected installments. We are happy to have worked with clients who wish to use the AR element.  This has transformed playing card opportunities and added a technological outlet for custom playing cards, card games and flashcards alike. ● Official Shuffled Ink website: ShuffledInk ● Make Your Own Custom Playing Cards at: ShuffledInk ● Make Your Own Custom Tarot Cards at: ShuffledInk ● Make Your Own Custom Card Games at: ShuffledInk ● Make Your Own Custom Flash Cards at: ShuffledInk