Category: Poker Cards

DIFFERENT USES FOR PLAYING CARDS IN PREVIOUS CENTURIES- PART II

DIFFERENT USES FOR PLAYING CARDS IN PREVIOUS CENTURIES- PART II

This article is the next installment of a two-part series about how playing cards were used in different ways in previous centuries. Before our modern deck obtained its traditional look, playing card decks were often highly customized, and used for a variety of different purposes. The previous article covered how playing cards were used in more typical ways: for playing card games, for art, and for education. But the past has also witnessed playing cards being commonly used for other purposes, like the ones described here.

For Fortune Telling

Fortune telling, or cartomancy, has a long history and association with playing cards. While a traditional deck is rarely used for fortune telling today, the connection between playing cards and cartomancy continues, even though playing cards were used for playing games long before they were ever used for fortune telling. Especially in some cultures, there continues to be a close relationship between cards and fortune telling, which is why in the popular mind gypsies are associated with fortune telling cards.

Despite what some people think, the origin of our modern deck does not lie in the fortune telling Tarot deck. Tarot cards appear to have been a separate and later development from a standard deck of playing cards, and rather than pre-date the traditional deck, the 78 card Tarot deck actually came a century or two later. In fact, historical evidence suggests that the additional 22 cards common to a Tarot deck originated as trump cards for more advanced games, and at some point the addition of these cards to a standard deck led to a larger Tarot deck. This was first used for more complex trick-taking games, but later began to develop a life of its own in the hands of cartomancers and occultists.

The rise of divination eventually did see the use of playing cards for fortune telling and cartomancy, and the earliest known fortune-telling deck is by John Lenthall and dates from around the late 1600s. While the legitimacy of fortune telling will be dismissed by most modern secularists today, it cannot denied that it has made an important contribution to the history of playing cards and also had an impact on its artwork. This is particularly the case with the larger Tarot deck, which soon became a tool of choice for cartomancers, and is still commonly used as such today. Many Tarot decks were created with all the cards having colourful images that depicted all manner of disasters or good fortune. Many different Tarot decks exist, and these often feature wonderful artwork, and continue to be popular with collectors worldwide.

For Magic

As we’ve seen already, playing cards were first used only by the aristocracy that could afford them, and it was only with the arrival of mass production that playing cards found themselves in the hands of the general public. Along with this welcome development came a less welcome one: gambling. Gambling soon became a real problem, especially because this is what the lower class chiefly engaged in when playing card games. It’s for this reason that the church frequently and strongly denounced card playing. And along with gambling came another dark activity: cheating.

But what about if cheating techniques are used to create illusions which are designed purely to amuse and entertain? That’s effectively what magic is all about, and so playing cards became an obvious tool for magicians to use, using similar techniques used by crooked gamblers. Magic as a performing art has a much longer history, of course, and sleight of hand existed long before playing cards, whether it was intended to cheat or to entertain. But playing cards did lend themselves very naturally to magicians looking for ways to create illusions, especially because they were a familiar item for the masses who used them for playing card games.

18th century Italian magician Giovanni Giuseppe Pinetti is often credited as being a pioneer that paved the way for playing card magic. His charismatic popularity made him a popular entertainer, and he was one of the very first to include card tricks in his official theater performances, and he even entertained royalty. Prior to this, the only place you could expect to see card magic was on the streets or in private rooms, and it didn’t have any real respect or credibility. Many famous magicians followed in Pinetti’s footsteps, such as the 19th century icons Robert-Houdin and Hofzinser, the latter being considered by some to be a father of card magic. From this time onwards, magicians began to include card tricks in their repertoire more and more, and card magic became a growing art form. Names like Dai Vernon, Charles Bertram, and Erdnase, are well known to magicians today, but these magicians played an important role in popularizing and shaping card magic as we know it.

Today we are building on the work of these pioneers, and magic with playing cards is often one of the places that beginners now start their journey in magic. Almost everyone has a deck of cards and is familiar with them, so they are an ideal starting point, requiring no real investment. Magicians tend to use cards extensively for practicing and performing, and the production of playing cards for working magicians represents one of the biggest shares of the playing card market in our modern era.

For Souvenirs

Playing cards have long served as an ideal souvenir, particularly when each individual card is used for a different picture. This turns a deck of cards into a mini photo album of 50+ individual works, making it perfect for depicting places or events. Souvenir decks started emerging in the 1890s, coinciding with the growing popularity of photography, which was at that time a very expensive undertaking. In contrast, a deck of souvenir playing cards allowed you to own a mini photo album of an exotic place or country you visited at a relatively low cost.

Special events have long provided a rich source of material for playing card artwork as well. Notable events such as various wars led to the production of commemorative decks of playing cards, to serve as memorials of the Napoleonic Wars, American Civil War, and many others. Royal occasions and other special state events have been commemorated in a similar fashion. Royal coronations and weddings have often featured on playing cards; so too anniversary celebrations of important discoveries or conquests.

Current events have also been a catalyst for new decks of playing cards, the First World War being a prime example. Some of these decks were used for the purposes of propaganda, with decks in Germany printing court cards that gave places of honour to the Kaiser and other leaders, while war scenes were depicted on other cards. Meanwhile playing cards reflecting Allied sentiments were produced in the United States, some featuring court cards depicting generals, officers, and other ranks. During the Second World War, a pro Allied deck produced by Van Mierle Proost included Churchill, Roosevelt, Stalin, and de Gaulle as Kings, while the Aces had outlines of Big Ben, the Statue of Liberty, the Eiffel Tower, and the Kremlin.

But souvenir decks aren’t limited to events, with many decks created that depict colourful images of towns, countries, and cultures, geared to serve the tourist industry in particular. This, too, doesn’t exhaust the potential, since playing cards can depict almost any hobby or interest under the sun, and so we have seen the production of playing cards with images of anything from house-cats to antique furniture. Decks have been created to commemorate all kinds of unique interests, from ancient mythology to modern bull-fighting. A good example of this is a deck that was produced to honour the medical profession, featuring doctors, nurses, chemists, and research workers in hospital gowns, along with the expected equipment of stethoscopes and medicines.

The scope of souvenir and hobby decks is limited only by the imagination of the creators. Today’s custom playing card industry continues to benefit from this, and decks that celebrate popular films, celebrities, or sports, have a ready market. And virtually anywhere you travel, you’re bound to find a deck of cards with pictures that you can take home as a souvenir of the place you’ve visited.

Other Uses

This list by no means exhausts the many ways that playing cards have been used. For example, an important secondary usage of playing cards in previous centuries was as a source of writing paper. Early playing cards didn’t have artwork on the card backs, and were simply blank on the reverse side. Given that paper was often expensive to produce, this made a deck of playing cards a valuable source of paper. Individual cards became a very handy resource, and could be used for writing notes or lists, and were even used more formally as invitations, calling cards, coupons, or as a record of financial transactions, debts, or currency.

Playing cards no longer have blank card backs, so that particular secondary use has all but vanished. But today we are seeing new uses for playing cards emerge, the most notable one being for card flourishing. Cardistry is a thriving industry, and since cardists tend to wear out their decks even faster than magicians, and because of the importance of visual aesthetics, there’s a growing demand for colourful and creative designs.

The Standard Deck Today

Our historical overview demonstrates that playing cards have been used for a variety of uses across the ages besides playing cards, and so it comes as no surprise that in the past there has never really been a “standard” deck as we often imagine it today. Customized decks have existed for centuries, and there are many fine examples of playing cards created especially for the purpose or art or education. This means that the typical Bicycle style card deck as we usually think of it is in reality by no means “standard”.

Even today there’s actually a great variety of different types of decks used around the world, not just in terms of style, but also in size. Most of these are localized in their usage, but you will find places where 32 card decks are very common, or 48 card decks, and even 100+ card decks. In many cases, the size of the deck is closely connected with games that are popular in a specific region, and these games can’t even be played with a deck of a different size.

And not only is the size of a deck non-standard, but so is the artwork. Given the multiple uses for playing cards across the centuries, it was inevitable that there would be a diversity of artwork and styles. In that respect the modern custom playing card industry is hardly new, and customized playing cards have existed for centuries.

Yet despite all this rich variation throughout the history of playing cards, there does remain a commonly accepted “standard” for playing cards today. This standard is primarily based on the French suits that swept Europe and spread across the globe in previous centuries. Today’s court cards largely go back to printer Thomas de la Rue of London. Mr de la Rue was granted a patent for printing playing cards by letterpress and lithography in 1832, and subsequently took control of the playing card market due to his enormous success. With prices and taxes dropping, his production and sales increased significantly. Smaller designers that produced custom decks simply could not compete with him, and slowly disappeared, leaving de la Rue with a monopoly.

For better or for worse, it was the fact that de la Rue effectively cornered the market that led to cards becoming more or less standardized. In his book Playing Cards, Roger Tilley gives this very unflattering assessment of this development: “To add insult to injury, the very expressions of the cardboard court have been crystallized in commercialism. The kings’ looks have become those of company directors, strained and indicative of ulcers, while the queens and knaves have taken on the air of the attendant secretaries: the personal are pawky, and the company ones circumspect … Thomas de la Rue was without doubt a very great printer; yet that very genius proved calamitous to this small branch of the graphic arts … it might be said of Thomas de la Rue that he found a small quantity of marble and left a great quantity of brick.

Certainly there have been attempts from time to time to create new designs that break with tradition, by designing and producing playing cards that are more easily recognized or with fresh or more contemporary patterns. But these have always failed to receive any serious degree of general acceptance. Of interest is the fact that the De La Rue Company itself promoted a competition in 1957 for new playing card imagery for the court cards to help celebrate the company’s 125th anniversary. But while the prize winning efforts of Jean Picart le Doux were beautiful, they were a commercial failure.

So it could be argued that the history of playing cards has become somewhat stale in the last era, since there have been no significant alterations to the “standard deck” of playing cards for a long time. The dominance of the USPCC has also led to the Bicycle rider-back design becoming somewhat iconic, and its success has also stifled other designs somewhat. Perhaps that is changing given the enormous success of the custom playing card industry, and the gradual acceptance of custom playing cards in the world of professional magic. But for now, at any rate, it seems that custom playing cards will continue to remain somewhat of a novelty rather than becoming a new standard. Even cardistry demands and encourages constant novelties, rather than the adoption of a new accepted standard.

A Lesson from the Past about the Present

We are fortunate to live in a new era of history, which has witnessed the explosion of custom playing cards, and also a growing acceptance of these by the general public. It remains to be seen what future generations will consider to be our contribution to the ongoing history of playing cards. I believe that the increasingly high standards of modern printing techniques, and the ability of the internet to connect creators and consumers, means that we are living in a time that is unprecedented. Highly imaginative and attractive playing cards are being produced, the likes of which have never been seen before. Perhaps today’s biggest contribution to the history of playing cards lies in new abilities to produce high quality decks, and to connect creators with backers and buyers, while ensuring that the entire enterprise remains affordable. The result is a marketplace flooded with new and exciting designs. Not only are we witnessing some very imaginative designs, but we are seeing incredible innovation in the area of tuck box designs, with the use of unprecedented techniques that allow boxes to be created with embossing, metallic foil and inks. The final product of the custom decks we can buy today is often a real work of art, and no wonder collectors love them.

Perhaps for now the lesson of history is this: to consider ourselves privileged for the luxuries we enjoy today. The future will undoubtedly look kindly on what our era has been producing. May we have a real eye of appreciation for the rich heritage that has produced this wealth, and respectfully tip our hat to those who have gone before us, and to the designers, printers, and middle men that help get these works of art into our hands and onto our game tables today.

About the writer: EndersGame is a well-known reviewer of board games and playing cards. He loves card games, card magic, and collecting playing cards. 

ACE THE BRANDING PROCESS WITH CUSTOM PLAYING CARDS, TAROT, & MORE

Branded Playing Cards for This Dream House Ohio Radio Show

SHUFFLEDINK Guests on THIS DREAM HOUSE Ohio Radio Show

We do everything to help (our clients) create what they see in their minds. Charles Levin, Shuffled Ink Founder & President

Get To Know Us Better!

Shuffled Ink is a multigenerational family business with an unwavering, decades-old mission: to provide an unparalleled experience in customer service and product quality to ensure that all clients’ card visions meet reality. See what our clients are saying about the services, product quality and pricing we offer: Shuffled Ink Google Reviews.

FAMILY ENTREPRENEURSHIP AND FOUNDING SHUFFLED INK: CHARLES LEVIN’S CARD STORY

FAMILY ENTREPRENEURSHIP AND FOUNDING SHUFFLED INK

(top row, left to right) Charles, Matthew, Jonathan; (bottom row, left to right) Lori, Lisa, Melissa

In December 1999, Charles Levin, Founder & President of Shuffled Ink (formerly known as QPC Games), was raising three girls and two boys, ranging in age from one to 12. As a marketer living in the top U.S. travel destination (Orlando, Florida), he wanted to create an alternative to brochures and discount books.

He believed that custom-printed playing cards could deliver impactful marketing and branding applications, educational usefulness, and of course, fun-filled family game nights.

This thought, matched with an eager, entrepreneurial mindset, kickstarted Charles’ very first custom card project: advertisement playing cards, or Super Deck.

Charles’ Card Story: From Concept to Reality

The purpose of Super Deck was to promote and elevate tourist hotspots and establishments in the Orlando area. The original pack consisted of a map and cards with discounts and coupons for local attractions, dinner shows, restaurants, shopping, golf, and recreation. Soon after pitching the concept to prospective vendors, Charles had secured the marketing deck in 90 percent of Orlando hotel rooms.

Throughout the early 2000s, Shuffled Ink’s first employees were his 5 children: Melissa, Lori, Matthew, Lisa and Jonathan. The Levin family would regularly clear off the dining room table and use the space to create playing card prototypes and other related personalized products.

As sales blossomed and new opportunities arose, Charles moved the business into his three-car garage. For several years, this is where all marketing, sales, administration, and shipping took place.

For the past 9 years, Charles and his team of production facilitators, project managers and graphic designers have operated in an 8,000 square-foot office and production facility in Orlando, Florida. By Summer 2022, we are expanding into a 35,800 square-foot manufacturing and office space in Winter Garden, Florida.

Charles’ business model has changed quite a bit since Super Deck. Today, Shuffled Ink specializes in printing custom playing cardstarot and flash cardspackaging, and more for businesses and individuals worldwide.

Family Entrepreneurship: The Shuffled Ink Team

Three of Charles’ kids are still involved at Shuffled Ink today.

Matthew, his oldest son, moved back to Orlando from New York City in 2016 to help him run the business as Chief Executive Officer. His daughter Lisa worked at the company part-time for many years but now oversees all customer services as Vice President of Sales. And youngest son, Jonathan, assists behind-the-scenes in the manufacturing facility.

“Throughout the past 22+ years, my kids’ incredible contributions and influence have added to the existence, growth, and success of Shuffled Ink.”  –Charles Levin, Shuffled Ink Founder & President
The Levin Family (left to right): Charles, Lisa, Matthew and Jonathan Levin

Get To Know Us Better!

Shuffled Ink is a multigenerational family business with an unwavering, decades-old mission: to provide an unparalleled experience in customer service and product quality to ensure that all clients’ card visions meet reality.

See what our clients are saying about the services, product quality and pricing we offer: Shuffled Ink Google Reviews.

To receive complimentary samples of our card products, include your delivery address and phone number on your custom quote request form.

If we manufactured your card project and you would like us to share your Card Story on our blog, feel free to connect with our Marketing Team here.

WORLD RECORD CARD HOUSES: LITERALLY TAKING YOUR PLAYING CARDS TO THE NEXT LEVEL

World-Record card houses

Card Stacking

Most people know what is meant by the phrase “stacking the deck”. It refers to a technique where you cheat in a card game, by arranging the cards in a particular order. The expression has even entered the English language, and can be used figuratively. Misleading your hearers by cherry-picking evidence and arguments to present only one side of a story is also known as “card stacking”, and is frequently used in advertising and politics. But today we’re concerned with stacking cards in a more literal sense. Because card stacking can also refer to the literal stacking of cards into a building-like structure. In other words, it’s when you place cards on top of each other to build what is commonly called a house of cards.
The phrase “house of cards” has also migrated into the English language, and is used metaphorically to refer to a situation that is highly unstable or volatile, or to anything likely to fail or collapse. It’s not hard to see why it has this meaning. As you’ll know if you’ve ever tried to build one, a house of cards is a very precarious structure that requires a delicate touch and much care. You only have to bump it slightly, or place one card wrong, and the whole structure collapses in an instant. The appropriateness of the image and its wide use in the English language proves that building an actual house of cards with real playing cards is incredibly difficult to do. But there are people who can pull this off successfully, and build card houses of incredible size. In this elite group, one man stands tall – though dwarfed by his card houses. That man is world record holder Bryan Berg.

Bryan Berg

Bryan Berg describes himself as a “cardstacker”, hence his official website cardstacker.com. His remarkable credentials are confirmed by the four separate World Records related to cardstacking that he currently holds. ● Tallest House of Freestanding Playing Cards (set in 1992) ● Largest House of Freestanding Playing Cards (set in 2004) ● Tallest House of Freestanding Playing Cards Built in 12 Hours (set in 2016) ● Tallest House of Freestanding Playing Cards Built in One Hour (set in 2018) If those categories don’t sound challenging enough, consider the fact that the third of these (tallest house built in 12 hours) was constructed on a running, fully loaded washing machine! He set the first of these records at the age of 17, with a 4.4 meter tower. He’s bettered several of these records more than once since setting them, and has broken his record for the tallest house around ten times. In numerous instances his record-breaking attempts have been commissioned by sponsors. His 2004 record for largest structure was a new category that Guinness created especially for him, and was a replica of Cinderella’s Castle for Walt Disney World, which took 24 days to build.
It’s worth mentioning here that the world record for the tallest house of cards has increased significantly since the early 1900s. That’s when record-breaking card towers began receiving attention in the media, and reports indicated that the best structures from that time ranged in size from 15 stories or layers high to as many as 25 stories. In 1972 Guinness listed the highest authenticated claim as being 27 stories high. The 1972 record was absolutely decimated by James Warnock in 1978 with a creation that consisted of an incredible 61 stories, which John Slain managed to increase to 68 stories in 1983. This lasted until Bryan’s record breaking attempt in 1992, which increased the bar to 75 stories. At the State Fair of Texas in 2007 he built a tower that was almost 8 meters high for the current world record. The size was limited only by the ceiling of the room in which it was built, and even then some ceiling tiles were removed to give extra building room into the attic! To give an idea of the amount of cards required, here are some figures for a 7.6m high card tower that Bryan built in 1998. It used over 1500 decks, weighed more than 110 kg, and took more than two weeks to build. Or consider the replica of the Venetian Macao resort hotel which he spent 44 days building in 2010. It was 3 metres tall and 10.5 metres long, used over 4,000 decks (representing over 218,000 cards), and weighed more than 272 kg.
Bryan’s academic background is in architecture, but he insists that it was his love for cardstacking that led him in that direction, not the other way around. He credits his grandfather for introducing him to cardstacking at the age of 8, as an amusing activity between the many card games that his family played. But what his grandfather sparked was a love for building, rather than a specific method. Bryan continued experimenting with different methods, teaching himself different card stacking techniques, and perfecting the art. What he knows about building card houses is simply the result of continued experimentation – although he’s learned a lot about the structural behaviour of real buildings as a result of his expertise with playing cards. Remarkably, his incredible structures are all freestanding, and he uses no tape, glue, or tricks like bending or manipulating the cards in any way. He turned professional in 1994, which gives him the unique position of being the only person in the world that actually earns a full-time living by stacking playing cards. So where does he make his money? He travels around the US and even the world, putting his card stacking skills on show. The instant appeal and visual impact of his remarkable card houses makes Bryan’s creations a real attraction, and this makes his work ideal to feature at the center of a special event, advertising campaign, or museum. For example, in 2005 he built a replica of the New York skyline using 178,000 cards, to represent those whose lives were lost in the 2014 Boxing Day tsunami, a project that gave supporters the opportunity to donate to survivors through several charities. He’s had clients around the world who have sought him out for his work. What he does is arguably a performance art.

The method

When most people try building a house of cards, they use the pyramid or triangle shape as the main building block, with the aim of building another layer on top of this. A structure of this sort is notoriously difficult to build, and if you manage to get anything beyond three levels high, you can quite rightly be quite proud of your achievement. Bryan has developed an entirely different technique, however. And given his success, it’s hard to argue with him. Instead of using the classic triangular shape as his base building block, he builds towers using square shapes. It’s a self-taught method, but it’s incredibly effective, and can support an incredible amount of weight. According to Berg, the higher the tower goes, the more solid the lower layers become, due to the physics behind this design. The combined weight of the cards actually makes the structure more stable. Moreover, because he arranges the cards in a grid-like structure, they prevent each other from falling over or bending, further increasing their strength and stability. Here’s a video clip from WIRED that features Bryan explaining his card stacking technique:
This repeated geometric pattern is surprisingly simple to learn, and is also the secret behind the large structures Bryan builds. You then cover the basic honeycomb shapes with cards, and go on to build the next layer on top. Once you master this basic concept, you can apply the same pattern for building walls, columns, and beams, which enables you to create variety in shapes. The result is surprisingly strong. In fact, to destroy his creations, Bryan typically uses a leaf-blower. Yes, really – you can even see him do this on video!

Give it a try!

Now it’s your turn. Would you like to try your hand at cardstacking using Bryan’s method? It’s not something he’s kept secret, and he’s published a book entitled Stacking the Deck: Secrets of the World’s Master Card Architect which reveals all. But he’s also explained the basics of his method on videos readily available online. In addition to the video clip above from WIRED, you can see another helpful explanation from Bryan about his method in the following video:
https://www.youtube.com/watch?v=NnPaEU3-H0k
Key to his success is a simple four card cell structure, which is repeated over and over, in a manner that can best be compared to a beehive or honeycomb shape, or even a waffle. Armed with his basic approach, will quickly be able to take your card stacking skills to the next level. Perhaps you won’t quite be building as elaborate structures as Bryan, who has created a wide range of architectural styles that range from stadiums and churches to pyramids and temples, and even replicas of specific structures like the Empire State Building. But when you try Bryan’s method it is remarkable how much you can achieve. You may be surprised to learn that Bryan even considers himself to be rather clumsy – but his solid design structure and his methodical approach have rescued him more than once.
Two girls assembling their playing card structure.
Here are some helpful tips you should keep in mind, when trying to beat your “personal best”: ● Use new cards. Old cards tend to have bends in them, so it is recommended that you use new or near-new playing cards for the best results. ● Use embossed cards. Most playing cards have an embossed or “air cushion” finish. That is preferable to using cards with a high gloss and smooth finish, because they typically will prove too slippery. ● Build on the floor. It’s tempting to build your structure on a table, but tables invariably wobble. You only need to give your table an accidental bump and your house of cards will come crashing down. ● Avoid slippery surfaces. Don’t build on something slippery, like shiny wood. Particle board can work, or else a non-plush carpet that is tightly woven together. ● Use Bryan’s method. Instead of building with triangles, place the cards on their sides at right angles to each other, forming squares in a repeated pattern. To make the structure self-supporting, lean the cards against each other using the T shapes that this involves. ● Stay relaxed. Tension is your enemy, because your hands will shake if you are tense, increasing the risk of accidentally destroying your own building efforts. That makes it all the more important to stay relaxed. ● Watch your grip. Especially when you’re building on upper layers, Bryan recommends letting the card rest between your fingers rather than holding the card, due to the increased risk of transferring your “shakes” to the structure. ● Don’t give up too easily. Patience is a virtue, and you’ll need lots of it to be successful in building a house of cards. This is a skill you can learn, but don’t expect to become an expert right away. Bryan’s method will help you improve almost instantly, but don’t be surprised to have your structure fall down. Persist, and keep on trying, because like any skill in life, it’s by persevering and by learning from your mistakes that you’ll improve.

Final Thoughts

If you think that you go through a lot of decks a year, spare a thought for Bryan, who estimates that he goes through well over 5,000 decks a year. But Bryan’s achievements also teach us something truly important. While most people are wary of anything that is considered to be “a house of cards” due to its potential to collapse, Bryan shows that it’s possible to make a living from building a house of cards. He’s found a way to turn to the kind of structure that most of us consider a disaster into his bread and butter. So perhaps the lesson in this is that there are times where we shouldn’t shy away from what seems initially difficult, and by persevering, we may sometimes even accomplish something very important. Spending time building a house of cards may even have rewards you never expected. So what are you waiting for – get out those playing cards, and give it a try for yourself! Want to learn more about Bryan Berg? ● Official site ● Guinness World Records – Largest Playing Card Structure Want to see videos with Bryan and learn his techniques? ● How this guy stacks playing cards impossibly high (WIRED) ● How to stack playing cards (WIRED) ● Record holder profile (Part 1) (Guinness World Records) ● Record holder profile (Part 2) (Guinness World Records) ● World’s best card stacker builds insane outdoor card tower (Coolest Thing) Images courtesy of Bryan Berg, and used with permission.
About the writer: EndersGame is a well-known reviewer of board games and playing cards. He loves card games, card magic, and collecting playing cards. This article first appeared on PlayingCardDecks.com here. ● Official Shuffled Ink website: ShuffledInk ● Make Your Own Custom Playing Cards at: ShuffledInk

HISTORICAL CURIOSITIES THAT SHAPED OUR MODERN DECK (PART 1)

PLAYING CARD HISTORY Those of us who love customized playing cards can at times succumb to the temptation to be dismissive and cool towards an uncustomized, namely a standard, deck of playing cards. You know what I mean: your typical Bicycle rider-back deck, a set of “plain” courts and face cards. The kind of deck we’ve all seen a gazillion times, so that we consider it entirely traditional and perhaps even bland. With that perspective, it came as somewhat of a surprise for me to discover that playing cards in the 1800s looked nothing like this. Let me place an imaginary deck of playing cards from that era in your hand, and tell you what you’d see. First of all, you’ll immediately notice that the card-backs are all white. Yes really: a plain white, with no back design at all. Then you look at the court cards and notice that they are all full-sized one way designs. And as you fan the cards in your hand, you notice that there are no indices on the corners of the cards. When you finally discover the Ace of Spades, you notice that it looks rather plain and ordinary, with the ornate and over-sized design typical of modern decks being altogether absent. So how did we get from this to the “standard” deck that we know today? Let’s visit some of the historical curiosities that have played a role in shaping our modern playing cards as we know them today.

Red and Black Suits

Today were expect a deck of playing cards to have red and black suits, but that’s certainly not how playing cards first looked. In fact the original suits used in Italian playing cards in the 1400s were Swords, Clubs, Cups, and Coins, and each of these had unique artwork, which wasn’t in any way strictly red and black. These suits were changed to Acorns, Leaves, Hearts, and Bells when playing cards were imported to Germany, which became a dominant producer of playing cards on the European market. But all that changed when French manufacturers developed new techniques for printing playing cards. Already in the early 15th century, France had developed its own suits as we know them today: Hearts, Spades, Diamonds, and Clubs. But the real genius came when the French producers of playing cards divided these four suits into two red and two black, and simplified the shape of pips so that they could be cheaply produced by stencil while remaining easy for card players to recognize them. Suddenly it became possible to use stencils to manufacture large amounts of cards quickly and easily by using a single image of a king, a queen, and a knave, in combination with stencils for the suit icons. Within a short time, the French had taken over the playing card industry, simply by sheer volume of production, since this method was far more efficient and simple than using wood cuts or engraving. As a result of this important commercial advantage, the French suits in red and black became familiar throughout Europe, with only pockets continuing with the German suits. And that’s how we got the red and black suits that we still use today!

Suit Pips and Names

It is hard to imagine playing cards with suits other than how we know them today: Hearts, Diamonds, Clubs, and Spades. But the four suits have actually undergone a significant evolution of artwork and of names. These changes owe much to the history of playing cards, and is closely connected with the different countries that were world leaders in playing card production in different times. Playing cards likely arrived in Europe via Egypt. The 14th century playing cards from the Mamluk period in Egypt used suits in four colours, using Cups, Coins, Swords, and Polo-sticks. These corresponded to the major pastimes and activities of the upper class, which was known to have a fondness for polo, for example. Italian and Spanish playing cards from that period also used Cups, Coins, Swords and Clubs as their suits, and are apparently indebted to the Mamluk suits that likely made their way across the Mediterranean with the help of traders. Even to the present day, these are the suits found on modern playing cards used in Italy and Spain, and are referred to as the Latin suits. When Germany became the world’s leading playing card producer, these suits changed to Acorns, Leaves, Hearts, and Bells, reflecting something of German culture and interests. Playing cards from nearby Switzerland are a variation of this, with Shields and Flowers being used in place of Leaves and Hearts.
But eventually France took over Germany’s dominance of the playing card industry, with new methods of production made possible by simplifying the deck into red and black suits, and the help of the printing press. When the capital of playing card production thus returned to Western Europe, these red and black suits then became the standard suits, using the familiar pips as we know them today, although at the time they were called Coeurs, Piques, Carreaux, and Trefles. Even though the pips that were introduced and popularized in France around 1480 are the ones we recognize today, they had not yet been assigned the names that are in common current usage. While the French word Coeurs indeed means Hearts and Piques (pikes) can be translated Spades, the word Carreaux (tiles) would best have been translated by the word Lozenge, which was the word used at the time to describe a rhombus or diamond shape. And while Trefles can be translated as Clover, the use of the term Clubs actually has a closer connection to the matching Italian suit of Bastoni, and hails back to the polo sticks of the Mamluk era. We simply can’t be sure why some of the French card names were abandoned. But what we do know is that it is the English card names that gained traction, and that’s what we still use today.
Interestingly, the English-French suits and court cards have a distinctly courtly flavour, while the Latin ones are military, and the Germanic ones are rustic. Some historians have suggested the possibility that the four suits are symbolic and represent the four classes of medieval society, which varied according to geographic and cultural origin where the decks were produced. For example, it is speculated that the Latin suits correspond to the church (Cups = chalices), merchants (Coins), peasantry (Batons = clubs), and military (Swords). Similarly it is suggested that the German suits correspond to the church (Hearts), nobility (Hawk Bells), peasantry (Acorns), and middle class (Leaves); while the French suits correspond to the church (Hearts), citizenry (Diamonds = tiled paving stones used in churches), peasantry (Clover = pig food and husbandry), and aristocracy (Spades = pikes or spearheads). At any rate, the major suits that we use today were firmly established in France by the end of the 15th century, and haven’t undergone any real change since then.

Card Backs

Prior to the the start of the 19th century, playing cards typically all had white backs. These convenient sources of paper could easily be conscripted for other uses, and were often written on and used for letters, notes, or drawing; and even used as credit notes. One extraordinary usage dates back to the 18th century in the Netherlands, where impoverished mothers left their babies at orphanages along with a message on the back of a playing card – the cheapest paper available – which would function as a form of ID, and had a message from the mother along with the baby’s name. Mothers that planned to return some day would leave just half a card, keeping the matching half as future proof of their parental connection. However the white backs also created practical problems: cards could easily become marked, and this presented an obvious issue when playing card games. Options were limited, especially if money was tight – it was costly to purchase a new deck, and returning the cards to the workshop for cleaning wasn’t an ideal or permanent solution either. Manufacturing techniques did improve in time, but the use of intricate patterns or small pictures on the back initially began as a commercially smart move to hide faults in the paper, thereby enabling producers to use cheaper grades of paper, or to minimize the issue of marked backs. There was a need to hide any signs of wear and tear, and that is what led manufacturers to print designs and pictures on the reverse of playing cards, by printing repeating geometric patterns of stars or dots. The first card backs with an actual original design were created in 1831, to commemorate the coronation of King William and Queen Adelaide. With the development of full colour lithiography, it became possible to produce card backs that were richly decorated, and these began to be produced from 1844 onwards. It didn’t take long before card backs were used for advertising and marketing, as well as artistic designs that helped make the cards more attractive or highlighted the ability of the artist and designer.

Poker and Bridge Size

Poker-sized cards may seem “large” in comparison to bridge sized cards, but originally playing cards were even larger in size than the ones we use today. The reduction in size from these larger cards to the “poker-sized” ones as we know them today is a later development in playing card history. Bridge-sized cards were first developed as a result of the growing popularity of card games like Bridge, which required players to hold large numbers of cards in their hand, and yet be able to easily determine their values. Whereas a standard poker-sized card is 2.5 inches wide by 3.5 inches high (64 × 89 mm), the narrow bridge-sized card is 2.25 inches wide by 3.5 inches high (57 × 89 mm), making them about 10% narrower, and more ideal for larger hand sizes. The designations poker-size and bridge-size simply refer to the size and don’t limit their usage to particular types of card games. Bridge-size cards can equally be used for poker, and poker-size cards can be used for other games like BlackJack, and in fact are typically used as such in many casinos. But these two sizes are now more or less standard, and date as far back as 1880s in playing cards printed by USPCC. Magicians and cardists tend to have a strong preference for poker-sized cards, due to the fact that their increased width makes them more suitable for manipulation, card sleights, and flourishing.

Tarot Cards 

Tarot cards appear to have had a separate origin from regular playing cards, and were not a predecessor to the standard 52 card deck, despite claims of some that Tarot cards existed first. In fact the earliest surviving Tarot cards date from a period much later than regular playing cards, and they appear to have had an early use as additional trump cards. They consisted of 22 separate designs with allegorical illustrations, and were added to a standard deck in order to create a larger overall deck which was used first of all for gaming. While this larger deck possibly also functioned as a means of instruction and education, these extra cards were not first of all added as a result of an interest in the occult or for fortune-telling. As part of a 78 card tarot deck that could be used for more elaborate and complex games, tarot cards were only used for occultic cartomancy for the very first time around 1750. The symbolism and significance of the original illustrations that do date back to Renaissance Italy has been lost over time, and it is most likely that the original artwork of these additional cards simply reflects the 15th century cultural fashions of the day. The Tarot deck may have gained a life of its own in occult circles today, but this usage doesn’t pre-date the standard deck.
About the writer: EndersGame is a well-known reviewer of board games and playing cards. He loves card games, card magic, and collecting playing cards. This article first appeared on PlayingCardDecks.com here. ● Official Shuffled Ink website: ShuffledInk ● Make Your Own Custom Playing Cards at: ShuffledInk ● Make Your Own Custom Tarot Cards at: ShuffledInk ● Make Your Own Custom Card Games at: ShuffledInk ● Make Your Own Custom Flash Cards at: ShuffledInk

AN INTRODUCTION TO PLAYING CARDS AND COLLECTING BY VETERAN COLLECTORS TOM AND JUDY DAWSON

AN INTRODUCTION TO PLAYING CARDS AND COLLECTING BY VETERAN COLLECTORS TOM AND JUDY DAWSON

Who are Tom and Judy Dawson?

Once in a while, while traversing the wilds of the internet, you unexpectedly come across an outstanding resource. That’s exactly what happened to me when I came across a fantastic video featuring playing card collectors Tom and Judy Dawson, where they talk about playing cards as part of a 40 minute interview. Before I show you the video, you need to know a thing or two about Tom and Judy, who hail from Toronto, Canada. They are not your every-day playing card collectors. Tom was a former President of 52 Plus Joker, the American Playing Card Collectors Club, and was an active member until his sad passing away in 2016. At the time, they had the unique distinction of being the only members who had attended all 29 conventions up to that point, and Judy was editor of their newsletter for some 28 years. She remains involved on an executive level, and the club’s official website designates her as “Club Queen”.
They can rightly be considered experts in their field, and their credentials as authorities on the subject of playing cards is confirmed by an important work they co-authored and completed: Gene Hochman’s authoritative Hochman Encyclopedia of American Playing Cards. This four volume set of books was originally the creation of respected collector Gene Hochman, and was first published between 1976-1981. Very few people would have sufficient knowledge and expertise to revise and expand a work of this sort, but that’s exactly what Tom and Judy Dawson did with this impressive series of keystone books. With a main focus is on American playing cards, as the title indicates, it is a comprehensive guide to various decks of playing cards that were produced in the United States from the late 18th century onwards. As part of its catalogue it includes important information on scarcity, and besides covering individual decks it also covers different producers and brands. For serious collectors, it’s an essential reference tool. Lee Asher, the current president of 52 Plus Joker, offers this glowing praise for this book: “This is the best resource on collecting American playing cards, ever written. They took all of long-time collector Eugene Hochman’s research, and compiled it into one big volume.
In 2013, Ben Train interviewed Tom and Judy about playing cards, as part of Chris Mayhew’s “Series of Unfortunate Effects”. In this interview, Tom and Judy share some valuable information about the history of playing cards, different ways that they are used, as well as advice about being a collector, and much more. It was made available online by the current president of 52 Plus Joker, Lee Asher. The video is 38 minutes long, and I highly recommend watching it in entirety. In the material below, I’ve summarized some key things that you’ll learn from this interview, and share some of the material that these two passionate playing card collectors cover.

The Interview

History of Playing Cards

The interview starts with Tom giving a broad overview of the history and development of playing cards. While we can’t be certain of their true origins, this is likely in the Far East, possibly as an easier and cheaper way of playing chess-style war games. From here they eventually made their way through the Middle East and North Africa into Western Europe, and that’s where the first definite record of playing cards can be found in the late 1300s. Italians, French, and Spanish playing cards weren’t standardized like today, but used suits with a variety of symbols such as clubs, swords, and bells, and also had varying numbers of cards in a deck. The French were especially renowned for their playing card manufacturers, and today’s playing cards are largely based on old French designs. The backs of playing cards were originally blank, but over time things were added like images on the card backs, corner indices, double ended artwork for the court cards, and coatings on the paper. Playing cards were at one time called “pasteboards”, and were originally thick and bulky. But improvements in manufacturing led to thinner playing cards, with improved quality and handling. Prior to the adoption of indices, one manufacturer used miniature pictures of the card on opposite corners, which were called “Triplicates”, and the indices we use today were developed in competition to these, and were first described as “Squeezers” in light of the ability to hold a larger hand of cards. I was especially fascinated by Tom Dawson’s observation that although many people have tried to introduce innovations to playing cards, these never last, and the traditional style and designs always return. Evidently there is something truly “classic” about the deck we have inherited today!

Uses for Playing Cards

In this section of the interview, Tom and Judy share some of the fascinating ways playing cards have been used throughout their history, besides more obvious uses like card magic, and for playing the thousands of card games that exist. But even decks used for card games come in different sizes, e.g. containing 32 cards, or 40, 48, 52, and even 78 or more. So a deck of cards can mean a lot of different things, and many of the games played with them are very regional. Playing cards have been used very seriously for fortune telling, sometimes with individual cards having fortune information on them. Tarot decks typically have 78 cards, and each of the 22 trumps in these decks has a different picture and is assigned a different meaning. While such decks are sometimes used for the occult, many of them do have fantastic designs and artwork. This makes them very collectable, and even Tarot decks that are barely 20 years old can be worth large sums. Playing cards were also used for educational purposes (e.g. to teach math, science and more). Souvenir decks have been popular, because they have a picture on each individual card. When these started being produced in the 1890s, photography was still quite new and expensive, so a souvenir deck functioned as a nice miniature photo album. Because cards originally had plain white backs, they proved useful for note-taking, indexing, invitations, coupons, IOUs, and more, especially in a time when paper and cardboard was rare and expensive. Besides these secondary uses, there was even a time in the 1700s in Quebec when they were used as money cards. There are also people who build enormous card houses with playing cards, made out of hundreds of decks of cards. Brian Berg is well worth looking up given some of the unbelievable things he has made out of playing cards.

Card Boxes

In today’s market, some publishers like Theory11 devote a lot of attention to producing high end tuck boxes, and it is a big part of the marketing. While today’s techniques may be new, the idea of an attractive tuck box is not new, and throughout the history of playing cards there have been manufacturers doing interesting things with the card boxes. Tom explains that originally playing cards were just packaged in relatively plain paper wrappers, and there was no box at all. As the 1800s progressed, wrappers made way for something more sturdy, which led to the development of all kinds of boxes. Various interesting packaging was used, including boxes that had outer and inner cases, and small drawers. Congress Playing Cards used a packaging that would display the designs of the deck on the outside of the box. I really enjoyed seeing some of the unique ideas for packaging that Tom and Judy showed in this part of the video. One of my favourites that they displayed was a beautiful war deck from 1935 that was housed inside a book! After showing a lovely custom wooden box for the Circus Transformation Deck that was produced in 1988, Judy explains what transformation decks are, showing some example cards. In transformation decks, the pip cards are transformed into a design, by using the pips as part of the picture. I immediately felt a sense of kinship with the Dawsons at this point, because apparently transformation decks are a favourite for them, just as they are for me.

Collecting Cards

Tom and Judy decided to focus their own collection on standard playing cards (i.e. those with a traditional layout and traditional court cards), primarily older cards that are American in origin. It’s not that they don’t like custom decks, but the simple matter is that if you’re collecting anything you need to specialize in some way and have a focus. Tom gives an extensive list of different kinds of cards that are available to collect, including comic cards, tobacco insert cards, advertising cards, transformation cards, and war cards. All the wars have been commemorated in playing cards, as are many births and other important events in the lives of royalty. Judy puts it well: “You can actually create a whole history from playing cards.” She’s absolutely right, and in that respect playing cards are a mirror of life. Besides people who collect decks, there are also those who only collect single cards. This is usually due to their interest in the card backs, and they might specialize in backs on a particular topic like horses or landscapes. But there also people who only collect a particular card, like a Joker, or the Ace of Spades, in light of its special design and the name of the maker, effectively making it like the title page of a book. Judy considers collectors of Jokers the bane of other collectors, because these are one of the most prized parts of a deck, and a deck that is otherwise complete but missing an unusual Joker drops significantly in value. The condition of your cards is also important, and this is something Tom and Judy know more than a thing or two about, not just from their own experience, but also as authors of the Hochman book. Obviously the less used a deck is, the more valuable it is. Judy also makes some very good remarks about how a modern deck that is purchased and preserved won’t nearly have the same value as an older deck that is preserved. There are plenty of collectors today who have limited edition versions of modern decks, while in contrast vintage playing cards are much more scarce since they were typically bought in order to be used rather than collected. This is one reason the Dawson’s own interest is especially in old decks, or decks that were only produced in extremely limited editions (e.g. only 50 produced). Tom points out that a nice aspect about collecting playing cards is that you get the opportunity to do research and learn about your decks. There’s a lot of great books that can assist with this. There are also playing card clubs like 52 Plus Joker, and similar clubs in other countries, so there’s a lot of good resources available.

Show and Tell

In the final ten minutes or so of the video, Tom and Judy show us a range of different playing cards to illustrate some of the things they’ve covered. One deck shown is extremely scarce, with only 50 made. There’s even an example of a valuable deck of which only seven total were made; Tom and Judy believe that these decks were withdrawn before going up for sale. You’ll also see a card from a deck published in 1950, where the entire deck would be worth $15,000, and you’ll see a single card picturing a baseball hall-of-famer that on its own is worth up to $1500. As well as a range of historic Aces of Spades, a range of old Jokers is also shown, many from different advertising decks. Decks that advertise famous companies like Coca Cola are even more prized, since there are so many collectors of Coca Cola memorabilia around the world. Tobacco insert cards often featured lively burlesque artwork, and because they were released individually, people had to collect these decks one card at a time, making a complete deck of these even more prized. A charming music-themed German deck from around 1850 has cards with spectacular designs that can be placed alongside each other to produce a complete piece of music. You’ll even see a card from one of the 1805 Cotta transformation decks, and some other terrific examples of cards from old transformation decks.

Conclusion

Impressions

Tom and Judy’s passion for playing cards really shines through in this wonderful interview. From how comfortable they are with the subject material, it’s very evident that they are experts who are extremely knowledgeable. They were obviously a great team, and extremely respectful of each other, giving each other opportunity to share from their wealth of knowledge. Given that the focus of their own collection is on older standard playing cards, not everything they say applies to modern custom decks. Even so, there’s still a lot that can be learned from what they have to say, and my own knowledge about collecting playing cards was enhanced by learning about an area that I don’t have as much first-hand experience with myself. I also really enjoyed the opportunity to see some rare decks from the early 1900s and some playing cards that even hailed from the 1800s. I highly recommend that playing card enthusiasts take the time to watch the whole video, and learn from this lovely couple, who are keen to inspire others in the wonderful hobby of collecting playing cards.

Where next?

With their dedication and enthusiasm as collectors, Tom and Judy have left a legacy for us all. Not only can we benefit from the Hochman Encyclopedia they helped write, but we can also continue their passion for playing cards. Especially if you are a serious collector with an interest in American playing cards, here’s what you can do next: ● Get the book: If American playing cards are your thing, the Hochman Encyclopedia co-authored by the Dawsons is a must have. It also contains helpful information about grading and dating playing cards. If you’re interested in learning more about this, Tom explains the grading system they use in a separate interview clip that you can listen to here. Lee Asher also has two excellent articles which I highly recommend in relation to this. The first is about How to date a deck of USPCC playing cards, and the second is about How to grade playing cards. The grading scale that he presents there is taken straight from the Hochman Encyclopedia, and gives descriptions for how to grade a deck of cards into one of the following categories, on a sliding scale: As Issued, Mint, Excellent, Good, Poor, and With Faults. ● Join the club: The 52 Plus Joker Club has been around since 1985, and was originally created to meet the needs of American collectors of antique playing cards. The scope has since broadened, and what they offer today includes things like a printed and digital club magazine, an annual club deck, and playing card auctions. The highlight of 52 Plus Joker is undoubtedly the club’s annual convention in October, which is where collectors, designers, manufacturers, and enthusiasts come together to talk about playing cards, listen to lectures, buy and sell, receive awards, and much more. The Dawson Award is one of the awards given, and is a special achievement award named after Tom and Judy. ● Go to the convention: Attending the annual 52 Plus Joker convention is a highlight for playing card enthusiasts, although in 2020 the convention was held online using video conferencing, due to current COVID-19 restrictions. Check out the Convention page to find out more. Want to learn more? Visit 52 Plus Joker, the American Playing Card Collectors Club. ● Official links: Official websiteConventionsInstagramFacebook ● Interviews: Lee Asher (President)Don Boyer (Vice-President)
About the writer: EndersGame is a well-known reviewer of board games and playing cards. He loves card games, card magic, and collecting playing cards. This article first appeared on PlayingCardDecks.com here. ● Official Shuffled Ink website: ShuffledInk ● Make Your Own Custom Playing Cards at: ShuffledInk

THE THREE MOST PLAYED SOLITAIRE CARD GAMES IN THE WORLD

THE THREE MOST PLAYED SOLITAIRE CARD GAMES IN THE WORLD

Which Games Are They?

Solitaire card games played with a traditional deck of playing cards have existed for decades, going back as far as the 19th century. But there’s no doubt that the arrival of the personal computer into office spaces and homes has had an enormous impact in introducing these classic games of patience to the masses, and in popularizing them. Arguably the single biggest reason for this is Microsoft. Microsoft first began packaging a simple version of Klondike Solitaire with their operating systems with Windows 3.0, which was the third major release of Microsoft Windows, and came out in 1990. At the time, desktop computers had only just become a staple in homes and work-places. Part of the rationale for including a solitaire card game was to assist new users in learning how to use a mouse, and to help them become familiar with features like dragging and dropping, and the overall graphical interface of a personal computer. As Microsoft continued delivering new versions of their Windows operating system in later years, a couple of other solitaire card games were added, notably Spider and FreeCell. This development single-handedly revolutionized office-culture around the world. It’s a little known fact, but sources within Microsoft have stated that Solitaire is in fact the most used software program in the entire Microsoft family, even ahead of programs like Word and Excel. At the time, it even led to debates about whether introducing computers into the workplace would actually decrease productivity, due to real concerns that Microsoft Solitaire was leading to many hours of time wasted by employees.
What accounts for this tremendous success? First of all, digitizing what was already a popular game meant that it removed the practicalities and constraints involved in using a physical deck of cards. By eliminating the hassles of shuffling, dealing, and physically moving cards, and taking away the requirement for a reasonable amount of table space, all the book-keeping and tedious elements of the game were instantly eliminated. Now solitaire card games could be played much more quickly and easily. Software versions also created new opportunities for the game that didn’t previously exist. Digital implementations made it possible to record percentages of wins, best times, and win streaks, all of which give additional incentives to return to the game. They also made possible forms of the game that – for logistical reasons – would be difficult or impossible to play in real life with a physical deck. Digital versions of solitaire were also easier to learn, given the enforced rules, automated layouts, and instructional tutorials that typically accompanied them. And of course, solitaire has an addictive quality about it, given the inherent challenge of trying to win from a deal. Being able to easily and quickly play a game of digital solitaire makes it a highly attractive time-filler. Despite the advent of flashier and more impressive games, people keep returning to the simplicity of dragging cards around for a quick five or ten minute fix of Solitaire. But this also explains how the three most played solitaire card games in the world accomplished this status. As Microsoft Windows was slowly conquering the world and asserting its monopoly on the global market of operating systems and personal computers, their versions of solitaire were the ones that became firmly established into homes and offices. So we have Microsoft to thank for making Klondike the solitaire game that nearly all of us are familiar with. For many people, this is the game that they identify “Solitaire” with. With Microsoft adding Spider and FreeCell in later years, these two games were quickly adopted and became beloved by solitaire fans as well, causing them to leapfrog many other classic solitaire games in popularity, and make them the most commonly played versions of solitaire behind the evergreen Klondike. With the release of Windows 8 in 2012, this trilogy of titles was rebranded under the name “Microsoft Solitaire Collection”, as part of an ad-supported freemium package that also included two new solitaire additions: Pyramid and TriPeaks. While there are many other classic solitaire games that exist and are played around the world, in terms of the sheer number of games played, Microsoft’s holy trinity of Klondike, Spider, and FreeCell unquestionably reigns supreme. As proof of its success, Microsoft Solitaire was inducted into the World Video Game Hall of Fame in 2019, alongside other greats like Doom, Donkey Kong, Tetris, Super Mario Kart, World of Warcraft, and The Legend of Zelda. To get there, it had to meet criteria that included being widely known and remembered, having enduring popularity, and not only influencing other games but culture in general. It’s estimated that it has been installed on over a billion devices, localized in 65 different languages, and is considered to be instrumental in paving the way for the growth of the casual game market.
Of course today there are many more ways to enjoy these popular solitaire greats. Besides apps for your mobile device, all you need is a web browser, and sites like Solitaired.com enable you to play them for free online wherever you are in the world, as long as you have an internet connection. Besides dragging and dropping cards with the click of a mouse on your personal home or office computer, touch screens have only helped to increase the number of ways you can play solitaire, especially on mobile devices. So let’s take a closer look at the three most popular solitaire card games.

Klondike

OverviewKlondike is the solitaire game most of us will be familiar with from our personal computer, or that we’ve seen bored staff playing in the office. It’s the quintessential solitaire card game that everybody should at least try once, and is the game most people have in mind when they think of “solitaire”. Its name has its origin in the late nineteenth century gold rush in the Klondike part of the Canadian Yukon, where prospectors would play the game in order to help pass the time. It sometimes goes under other names like Canfield (in the UK), although this latter name is technically incorrect, and actually refers a different solitaire game. Game-play: Using a single deck, the aim is to arrange all 13 cards of each suit in a complete sequence from Ace through King. These sequences begin with the Ace as the foundation and build upwards, hence games like this are typically described as builder type solitaire games. Cards are placed in an area called the tableau, and the initial deal involves laying out seven piles, ranging from 1 to 7 cards on each, and with only the top card of each pile turned face up. These cards can then be arranged within the tableau by building downwards in alternating colours, and moved between columns to in order to access other cards. Only a King or column built down on a King can be transferred to a free space in the tableau. Unlike an open game where all the cards are visible and face-up from the start of the game, Klondike is an example of a closed game, because not all the cards are known, and slowly become revealed as you make them available. Variations: The most common way of using the stock is to deal three cards at a time, but many people also play with an alternative rule in which you deal one card at a time, which is sometimes called Las Vegas Solitaire, and even played as a gambling game in some casinos. This gives you access to many more cards and increases your chances of completing the game successfully. To make the game harder, you can also limit the amount of passes through the deck to just three times, or only once. My thoughts: Depending on which variation you’re playing with and how many redeals you allow, a skilled player should be able to win standard game of Klondike nearly half of the time. It is very satisfying to finish a game and get all the cards onto the foundation, but be warned, because it’s also very addictive! Once you’re familiar with how the game works, you can polish off an entire game in as little as five minutes, making it an ideal choice for a casual game to keep returning to. It’s also a game you can get better at, and for some excellent suggestions on improving your strategy, check out the article 7 Strategies to Win Solitaire.
Related games: If you want an easier Klondike style game that you should be able to win nine times out of ten, try Westcliff, which has ten columns; or Thumb and Pouch. There’s also the easier two deck version of Klondike called Double Klondike, as well as Gargantua and Harp; while the two deck game Lady Jane is even easier yet, and you should be able to win 99% of the time. If you enjoy Klondike and want to try similar games, variations worth trying include Agnes Bernauer and Agnes SorelEasthaven adds a tricky Spider-like method of dealing the stock, while Bind Alleys and the closely related Pas Seul use a 6×3 tableau. Many other Klondike-inspired builder games exist which change more significant things about the game-play. One of the more popular ones is Yukon, in which the entire deck is dealt at the outset, and where you can move columns of cards even if the cards being moved aren’t in sequence. This gives you easier access to cards, but the columns consist of more cards to begin with. Two players: For a version of Klondike that enables you to play competitively with another player using two decks of cards, take a look at Double Solitaire. Players have their own deck and tableau, and the aim is to be the first to play all your cards to eight foundations piles which are shared. As well as turn-based play, this can also be turned into a real-time race game of frenzied simultaneous solitaire.

Spider

Overview: One of the two games that lurks most closely in Klondike’s shadow is Spider. Along with FreeCell, it has risen into prominence courtesy of Microsoft Windows, and chances are good that you’ve seen a version of it on your home computer along with other common games like Chess, Minesweeper, Hearts, and Spades. It is said to be a favourite of president Franklin D. Roosevelt. Many consider it to be the best solitaire game since it gives a lot of room to overcome the luck of the draw by skillful play, and comes with a good chance of winning the game. According to Gregory Trefry’s Casual Game Design, by 2005 it had outstripped Klondike and become the most played game on computers that had Microsoft Windows, largely due the increased challenge it offers over the more luck-based Klondike. Game-play: A game of Spider uses two decks of cards, and the game starts after dealing out 54 cards out in a tableau of ten piles. Like Klondike, the aim is to get cards of the same suit in order from Ace through King, but in this case there are no foundations. Columns of cards remain in the tableau until you line up a whole column of a suit in order, descending from King down through Ace, at which point they are removed from the game. Cards can be moved within the tableau in a somewhat similar fashion to Klondike, but whenever you need fresh cards, the 50 cards remaining in the stock are dealt out 10 at a time across the entire tableau. Variations: In the standard form of the game, which is the hardest way to play, you play with all four suits, and while descending columns of alternating colours can be built, you can only move a stack if they are all of the same suit. This is generally considered the more Advanced form of the game, while an Intermediate form of Spider uses two suits and makes the gameplay easier by only using Spades and Hearts. The one suit game only uses cards from a single suit, and can be considered the beginner version, and serve as an excellent introduction to Spider. Officially all spaces in the tableau must be filled before dealing from the stock, but a more relaxed form of the game is possible by removing this requirement. My thoughts: Unlike Klondike, in Spider all the building happens within the tableau, so that immediately gives it a different feel. Winning Spider, especially in its standard form, can prove quite a challenge. But it’s also one of the best solitaire games in view of the analysis and skill it allows for. New players should begin with one suit Spider, and you can always progress to the more difficult and strategic versions later. Single suit Spider is easily winnable most of the time, and is a more relaxing way to play. But even an easier game of Spider will take two or three times as long as a game of Klondike. While taking longer to play, it gives more room for skill and thoughtful play, and comes with the reward of increased chances of completing the game successfully. Microsoft’s versions of Spider incorporated a scoring system, so that players could use “undo” in order to discover hidden cards and use this to determine their choices, but with a small point penalty.
Related games: Given the popularity and success of Spider, many other solitaire games exist that take over its basic concept, such as Mrs Mop, which has all the cards dealt face-up at the outset, and BeetleTarantula and Black Widow both make Spider easier by allowing you to move sequences in the tableau that are of the same colour (Tarantula), or of any colour (Black Widow). Spiderette is a single-deck version of Spider, and uses just seven columns Instead of ten, which are dealt out in a triangular style much like Klondike. Like the standard game, the way the cards are dealt can play a big role in whether or not a particular deal is solvable. Other common one-deck Spider games include Will o’ the Wisp (which has a 7×3 tableau) and Simple Simon. Special mention should be made of the popular game Scorpion, which allows stacks to be moved within the tableau even if they aren’t arranged in order, in the style of games like Yukon. It’s not easy to win, however, and the Wasp variation increases your chances significantly by allowing any card or stack to be placed in an empty space in the tableau, not just Kings. Three Blind Mice is another favourite Scorpion variant, and uses a 10×5 tableau.

FreeCell

OverviewFreeCell emerged out of relative obscurity in 1995 as a result of its inclusion in Microsoft Windows 95. Even though it was created by Paul Alfille already as early as 1978, it was only when it was brought into the public eye with the help of Windows, that it quickly became an addictive pastime for many, and gained a loyal following. Just a few years later it was included along with Minesweeper in the chapter “Computer and Online Games” of the published version of Hoyle’s Rules of Games. Fan websites were even created for it with information about the different deals, and strategies. Game-play: At the start of the game, a single deck is dealt face up into eight columns. There are four foundation piles, and as in most solitaire games, the goal is to build cards from each suit in ascending sequence from Ace through King. But in addition to these foundation piles, there are four storage cells that can be used to temporarily store a card from the bottom of any column, and that’s where the real fun of FreeCell lies. Cards in the tableau are arranged down in alternating colours, and such sequences can be moved between columns – but only with the help of available cells – while a space created in the tableau can be filled with any card. Variations: FreeCell has inspired many variants and related game, which are too many to list. Several of these are true to the basic concept, but simply increase the number of cards in the game. For example, there is also a two-deck version called FreeCell Duplex. There is also a version with three decks and one with four decks. My thoughts: FreeCell has the distinction of being a solitaire card game that lends itself particularly well to a digital implementation. In the Windows version, each unique deal was assigned a different number, nearly all of which were solvable, and people could use this number to attempt the same deal as other players. The computer could also calculate which moves were possible and which were not. While later versions came with over a million unique deals, the original Microsoft FreeCell supported 32,000 numbered deals, dubbed as the “Microsoft 32,000”. In the hey-day of FreeCell in the mid 1990s, a crowdsourced project assigned all these deals to different people, successfully completing all but one of them. Given that all the cards are visible at the start of the game, FreeCell is an open game and you have perfect information to work with from the outset, so there are no surprises awaiting you. Winning requires sheer skill, and there is very little luck.
Related games: FreeCell has among its ancestors Eight Off and Baker’s Game. In both games you build down in the same suit instead of in alternating colours. Eight Off gives players the added advantage of having more storage cells to use. It was the novel use of alternating colours that helped make FreeCell a big success, but these two predecessors are also very good. Given its tremendous popularity, FreeCell has inspired many other games of its kind, many with small twists to the setup or rules. One popular take on this style of the game include Art Cabral’s excellent Seahaven Towers, which has a different starting layout. Also highly recommended is David Parlett’s Penguin, which has seven reserve cells, and gives you three of your starting foundation cards but buries the fourth one at the bottom of the first column in the tableau; this is the “penguin” that you must free.

Conclusion

The above three solitaire games can all be described as builder-type games, and there are many other builder-type solitaire games that have been inspired by them or are related to them. The most popular ones besides the trilogy covered here include: Baker’s Dozen, Beleaguered Castle, Canfield, Forty Thieves, La Belle Lucie (Lovely Lucy), Scorpion, and Yukon. Each of these games is in turn a representative of its own family of games that provides variations of the same theme. So it’s worth trying each of these other titles too, to determine which ones you especially enjoy playing, and then exploring further within each family. But despite the tremendous diversity, these three reign supreme: Klondike, Spider, and FreeCell. Nearly everyone who has had a Microsoft Windows operating system on their computer at some point in their life will be familiar with one or all of these three solitaire games. This is particularly going to be true of those who were the early adopters of personal computers in homes and offices. Those who found themselves behind an office computer in the 1990s, lived in an era when video games weren’t nearly as advanced, impressive, or varied as what they were today. This was a time when social media didn’t yet exist, and when the world wide web consisted largely of text based websites that were accessed with slow dial up modems. In this environment, solitaire was the ideal companion for a lonely and boring day behind the computer, and a welcome distraction. The positive reception of Klondike, Spider, and FreeCell by this audience, has ensured that these three brands of solitaire will continue to have an enduring legacy, far beyond what even Microsoft ever imagined when first making them our friends. Almost 30 years on, these solitaire games have already stood the test of time, and will undoubtedly continue to be enjoyed by future generations. Where to play them? Head to Solitaired.com and try a game of KlondikeSpider, or FreeCell right now!
About the writer: EndersGame is a well-known reviewer of board games and playing cards. He loves card games, card magic, and collecting playing cards. ● Official Shuffled Ink website: ShuffledInk ● Make Your Own Custom Playing Cards at: ShuffledInk

POLITICAL PLAYING CARDS OVER THE YEARS

POLITICAL PLAYING CARDS OVER THE YEARS Political playing cards were created during the 17th century by artists who wanted to convey specific messages through art. They put well-known figures in the hot seat, bringing attention to presidential candidates, members of congress, war generals, parliament and more. These cards are fairly similar to political cartoons. Both use satire to illustrate politicians, public figures and worldly happenings. The portraits, which are still produced today, address newsworthy topics in an artistic and entertaining way. So, since 2020 is a presidential election year, now is the perfect time for a playing card history lesson. Let’s explore how these illustrations and messages have changed over the years.

Knavery of the Rump (1679)

In 1679, artist Francis Barlow designed playing cards to characterize Oliver Cromwell’s Government. As the head of state in the Commonwealth of England, Cromwell fought to remove the monarch from power. The 10 of clubs reveals Cromwell’s imbalance between his faith and morals. The card reads, Oliver seeking God while the K. (Don Hafelrigg K) is murdered by his order.

The Head

This infamous fact shows some perspective on the people’s perception of Cromwell — a couple of years after his death, those who supported the monarch dug up his grave, detached his head from his body and displayed it outside of Westminster Hall on top of a pole. It remained there for 28 years.

French Republic Playing Cards (1793-1794)

For obvious reasons, Liberal Republicans from France completely revamped their playing card deck in 1793. The rule of law, which suggests that no one is above the law, and the French Revolution, inspired the Revolutionnaire playing cards above. Since the French Revolution ultimately ended the monarchy, traditional court cards didn’t seem appropriate anymore. The Kings, Queens and Jacks were replaced by Liberty, Equality and Fraternity. This holy trinity continues to act as an important part of their national heritage. The “Liberté, Egalité, Fraternité” motto was even written into the constitution in 1958.

Army & Navy Deck (1865)

Including text is not a necessity on political playing cards. Most of the time, when done properly, an illustration can successfully deliver the message on its own. In 1865, artist Andrew Dougherty commemorated the switch from wooden to ironclad warships through playing cards. The King, Queen and Jack court cards display caricature-like drawings of civil war naval members. These cards show the new iron ships in action as well as soldiers yielding rifle-muskets during the Battle of the Monitor and the Merrimack in 1862.

Anti-Religions Propaganda Deck (1931)

In 1931, Russian authorities created these playing cards to push their anti-religion agenda. The Joker card directly above quickly sums up the USSR’s motives. The winged man symbolizes capitalism and the kneeling figures are the four religions. The suits depict each religion as well: Clubs for Eastern Orthodox; Hearts for Roman Catholicism; Spades for Buddhism; Diamonds for Judaism. These drawings suggest that the Russians wanted their citizens to see religion as skewed and untrustworthy. This radiates propaganda, instilling the message that all respected religious figures are not as moral as they appear. The King of Diamonds features a rabbi reading the Torah while also engrossed by money. The Queen of Clubs shows an Eastern Orthodox nun with a man in the background. This insinuates that the woman finds him desirable despite her loyalty to God. The Jack of Hearts illustrates a Roman Catholic priest wrongfully thinking lustful thoughts amid a prayer.

Atouts de la Vie Card Game (1940)

During WWII, Madame Lucien Willemetz designed various card games. She is well-known for creating the educational board game Le Jeu de l’histoire de la France as well as the wartime card game Atouts de la Vie. This card game emphasizes work ethic, honor, discipline, etc. Ironically, the French government did not adhere to the principles they so desperately sought to instill in their citizens. Nevertheless, the object of the game is to collect all ten virtues.

NEWS & ART

Connecting news and art through playing cards is such an innovative way to tell a story. 2020 has certainly been jam-packed with activity. So, if you’re looking to create custom cards similar to the ones above, then find a person who or an idea that is important to you and illustrate it onto any playing card product. Some of our clients, including our own company, created COVID-19 decks at the start of quarantine. These decks are informative and capture the pandemic in all its uncertainties. You think it, we print it. To receive complimentary samples of our card products, include your delivery address and phone number on the custom request a quote form. ● Official Shuffled Ink website: ShuffledInk ● Make Your Own Custom Playing Cards at: ShuffledInk ● Make Your Own Custom Card Games at: ShuffledInk

PROMOTE YOUR ART USING CUSTOM CARDS

PROMOTE YOUR ART USING CUSTOM CARDS Not sure how to start promoting your art? Consider printing 54 of your original designs on a deck of playing cards! With our text, image and card size options, every component of your product is completely customizable. Here are some tips on how to optimize marketing your artwork with our custom cards.

Playing Card Art

1. Personal Branding Your Art

Every creator must establish his/her brand. A personal brand is how an individual’s business is perceived based on actions taken to market product(s) within an industry or a community. This means that your artwork should exemplify what you stand for as an artist. Luckily, the possibilities to create are endless. Your 54-card poker-sized deck comes with two jokers, all of which are customizable. Your card project can feature 54 different art designs, 4 consistent artwork sets for each suit, one illustration set to the card backs and faces, etc. With any idea that comes to mind, we will ensure that your vision comes to fruition. Now, there are more card options to choose from when promoting your artwork. If your art fits well in the spiritual realm, market using tarot or oracle cards. These decks include 78 cards, which allows for an endless supply of art concepts to dabble in.

Tarot Card Art

2. Custom Packaging

Presentation is equally as important as the art you choose to showcase. After all, the card packaging will catch the consumer’s eye first. Just like the card backs and faces, the packaging is completely customizable. Here are our specialty box options:

Custom Two-Part Box

Custom Tuck Box

Post-Consumer Custom Tuck Box

Hard Clear Plastic Case Classic

White Window Tuck Box

white-window-tuck-box

Plastic Banding

plastic-banding

3. Social Media Exposure

Nowadays, social media is among the main tools used in business and personal marketing. If you don’t have a Facebook, Instagram or Twitter account, we highly suggest that you create at least one. These platforms are perfect for publicizing your exclusive illustrations and products. We recommend that you include your social media handle(s) or website(s) on the deck of cards. This directs future and current consumers to your supplementary art pieces and collections. Gaining followers on these media sites will only increase website traffic and engagement.

4. E-Commerce Site

Once your art is printed on any of our custom cards, consider establishing an online store to support your product(s). Setting up an e-commerce site makes it easier for clients to purchase your designs, whether they are featured on a deck of cards or canvas. If you aren’t interested in creating your own online platform, Shuffled Ink will lessen the load by selling your card products in our Client Product Shop on Shopify. Even if we didn’t manufacture your product, you’re still able to sell in our shop! Alternative online marketplaces charge significant referral and percent of the sale fees, but this is not our approach. We achieve our greatest success by directly partnering and investing in your success. After all, our motto since 1999 has always been “Your success is our success”.

How It Works?

Our Client Product Shop works in two easy ways:
  • Purchase bulk inventory for Shuffled Ink to store and sell
  • On-demand production arrangements that allow you to sell your product without having to purchase bulk inventory
When you opt into our Client Shop program, there are NO:
  • % of sale or referral fees
  • setup or service charges
  • monthly minimums or inventory storage costs

Market Your Art

The sky is the limit when it comes to creativity and customization, which is why we don’t charge fees for extra colors. Whether you prefer a matte, smooth or linen finish, your art will remain in its truest, original form when printed onto our well-crafted card stock. The principles of marketing are constantly changing. So, take advantage of your opportunities and get your art out into the world with our playing card products. ● Official Shuffled Ink website: ShuffledInk ● Make Your Own Custom Playing Cards at: ShuffledInk ● Make Your Own Custom Card Games at: ShuffledInk

POKER REPRESENTED IN FILMS

royal flush Poker is often called the national card game of the United States. You’ll find that this household game is played nearly anywhere — in casinos, at home and on the internet. Even Hollywood producers have tried to manifest this popular game of deceit and tension into entertaining blockbuster films. Here are some scenes from movies and tv shows that use poker to drive essential elements like the plot, characters, dialogue and more.

Cool Hand Luke (1967)

Paul Newman has acted in numerous films that feature America’s favorite card game. This scene in the movie Cool Hand Luke is known as one of the most accurate portrayals of poker. Newman’s aloof character, Luke, starts off by betting a mere dollar. This gives off a lack of confidence, insinuating that he does not have a good hand. But that is only the beginning of his bluffing skills.
https://www.youtube.com/watch?v=hEvbUTWKLMc

The Sting (1973)

Set in Chicago during the 1930s, two con men played by Paul Newman and Robert Redford scam mob boss, Doyle Lonnegan (Robert Shaw) and acquire a generous amount of money. The showdown between Newman’s and Lonnegan’s character is filled with suspense, tension, and above all, deceit. While poker players lead their opponent astray with his/her stature and expression, Redford actually cheats to win. The deceptive switch occurs between 0:59 and 1:15.
https://www.youtube.com/watch?v=773E6GPll3A

Casino Royale (2006)

If produced effectively, audiences often praise films that incorporate poker into the narrative. Even if you’re unfamiliar with the game, the scene’s atmosphere is often still captivating. Many viewers end up holding their breath in anticipation of how the scene will unfold. Casino Royale stars Daniel Craig as James Bond. The setting takes place at a high-stakes Texas Hold’em tournament. In this scene, 007’s convincing poker face leads his opponent off course. https://www.youtube.com/watch?v=DJtzqqkC6sw

Honeymoon in Vegas (1992)

This comedy film sheds light on the times when poker games end poorly for the players. Nicholas Cage’s character, Jack Singer, ends up losing $65,000 to a professional gambler and con man (James Caan). Singer’s does, in fact, have a good hand but his fatal downfall is that he bets more money than he actually has. Nonetheless, this is the catalyst for the plot of the movie. To pay off his debt, he allows the con man to take his fiancée on a vacation to Hawaii.

Friends: Season 1 Episode 18 (1994 – 2004)

“The One With all the Poker” Poker and its many variants are played quite seriously, which is why Hollywood likes to portray it as such. But there are shows and movies that add comedic relief to the game. In this episode of Friends, the gang sits down to play poker. The game starts with Phoebe hilariously revealing the cards she needs and Rachel offering up her own. https://www.youtube.com/watch?v=CWsq2sJL7SM

Play Your Cards Right

Whether it’s just for fun or, as Monica Gellar calls it, “serious poker”, our 54-card poker-sized decks are suited for any poker setting. Here are a few features that put us ahead of the game in the custom playing card arena.
  • Print custom backs and/or faces – same price
  • Choose standard bridge or poker size – same price
  • Print 1 or 1 million decks
  • Pricing starts at $17.60 for a deck of standard cards
  • Pricing at 5,000 decks starts at $1.61 each
  • Print 1-4 CMYK colors – same price
  • Premium and casino cards stock available
  • Custom sizes are available
To receive complimentary samples of our card products, include your delivery address and phone number on your custom quote request form.   ● Official Shuffled Ink website: ShuffledInk ● Make Your Own Custom Playing Cards at: ShuffledInk ● Make Your Own Custom Card Games at: ShuffledInk